diff --git a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs index 731a9a88b3..7375ea2b0d 100644 --- a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs @@ -15,7 +15,7 @@ namespace osu.Game.Modes.Taiko.Objects public const float CIRCLE_RADIUS = 42f; /// - /// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a of 1000>ms. + /// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a of 1000ms. /// private const double scroll_time = 6000;