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Split out INotificationOverlay
to allow for easier testing
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@ -23,7 +23,7 @@ namespace osu.Game
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private readonly Func<IScreen> getCurrentScreen;
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[Resolved]
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private NotificationOverlay notifications { get; set; }
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private INotificationOverlay notifications { get; set; }
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[Resolved]
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private IDialogOverlay dialogOverlay { get; set; }
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