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Move OmitFirstBarLine
to TimingControlPoint
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@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Objects
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint currentTimingPoint = timingPoints[i];
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EffectControlPoint currentEffectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTimingPoint.Time);
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int currentBeat = 0;
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// Don't generate barlines before the hit object or t=0 (whichever is earliest). Some beatmaps use very unrealistic values here (although none are ranked).
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@ -66,7 +65,7 @@ namespace osu.Game.Rulesets.Objects
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startTime = currentTimingPoint.Time + barCount * barLength;
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}
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if (currentEffectPoint.OmitFirstBarLine)
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if (currentTimingPoint.OmitFirstBarLine)
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{
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startTime += barLength;
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}
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