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Add replay statistics frames to FramedReplayInputHandler
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@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public override void CollectPendingInputs(List<IInput> inputs)
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protected override void CollectReplayInputs(List<IInput> inputs)
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{
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inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
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inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
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