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Tighten osu! ruleset lifetime expiry for past hitobjects
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@ -180,6 +180,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.Delay(800).FadeOut();
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break;
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}
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Expire();
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}
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public Drawable ProxiedLayer => ApproachCircle;
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