Tighten osu! ruleset lifetime expiry for past hitobjects

This commit is contained in:
smoogipoo
2020-11-17 23:19:59 +09:00
parent bcf6974e18
commit 04805b78c3
4 changed files with 16 additions and 9 deletions

View File

@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateHitStateTransforms(state);
this.FadeOut(160);
this.FadeOut(160).Expire();
// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
isSpinning?.TriggerChange();