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Tighten osu! ruleset lifetime expiry for past hitobjects
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@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateHitStateTransforms(state);
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this.FadeOut(160);
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this.FadeOut(160).Expire();
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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