mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Change HealthDisplay
to be a CompositeDrawable
This commit is contained in:
@ -1,11 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -50,9 +52,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddUntilStep("layer fade is visible", () => layer.Child.Alpha > 0.1f);
|
||||
AddUntilStep("layer fade is visible", () => layer.ChildrenOfType<Container>().First().Alpha > 0.1f);
|
||||
AddStep("set health to 1", () => layer.Current.Value = 1f);
|
||||
AddUntilStep("layer fade is invisible", () => !layer.Child.IsPresent);
|
||||
AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType<Container>().First().IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
Reference in New Issue
Block a user