From 04ac414249a30de3ea34a734a2c0e08183a27af7 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 1 Oct 2019 13:48:56 +0900 Subject: [PATCH] Fix memory leaks due to audio track recycle order --- osu.Game/Beatmaps/BindableBeatmap.cs | 23 ----------------------- osu.Game/OsuGameBase.cs | 6 ++++++ osu.Game/Tests/Visual/OsuTestScene.cs | 9 ++++++--- 3 files changed, 12 insertions(+), 26 deletions(-) diff --git a/osu.Game/Beatmaps/BindableBeatmap.cs b/osu.Game/Beatmaps/BindableBeatmap.cs index af627cc6a9..39c633e282 100644 --- a/osu.Game/Beatmaps/BindableBeatmap.cs +++ b/osu.Game/Beatmaps/BindableBeatmap.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using osu.Framework.Bindables; namespace osu.Game.Beatmaps @@ -12,31 +11,9 @@ namespace osu.Game.Beatmaps /// public abstract class BindableBeatmap : NonNullableBindable { - private WorkingBeatmap lastBeatmap; - protected BindableBeatmap(WorkingBeatmap defaultValue) : base(defaultValue) { - BindValueChanged(b => updateAudioTrack(b.NewValue), true); - } - - private void updateAudioTrack(WorkingBeatmap beatmap) - { - var trackLoaded = lastBeatmap?.TrackLoaded ?? false; - - // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo) - if (!trackLoaded || lastBeatmap?.Track != beatmap.Track) - { - if (trackLoaded) - { - Debug.Assert(lastBeatmap != null); - Debug.Assert(lastBeatmap.Track != null); - - lastBeatmap.RecycleTrack(); - } - } - - lastBeatmap = beatmap; } } } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 59a5e38b2c..a9a9693c76 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -203,6 +203,12 @@ namespace osu.Game Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8)); beatmap = new OsuBindableBeatmap(defaultBeatmap); + beatmap.BindValueChanged(b => ScheduleAfterChildren(() => + { + // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo) + if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track) + b.OldValue.RecycleTrack(); + })); dependencies.CacheAs>(beatmap); dependencies.CacheAs(beatmap); diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index 8e98d51962..cf128e058f 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -73,10 +73,13 @@ namespace osu.Game.Tests.Visual // This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures var working = new DummyWorkingBeatmap(parent.Get(), parent.Get()); - beatmap = new OsuTestBeatmap(working) + beatmap = new OsuTestBeatmap(working) { Default = working }; + beatmap.BindValueChanged(b => ScheduleAfterChildren(() => { - Default = working - }; + // compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo) + if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track) + b.OldValue.RecycleTrack(); + })); Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));