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Migrate osu.Game project to VS2017 project structure
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@ -341,6 +341,8 @@ namespace osu.Game.Beatmaps
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/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
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/// Is a no-op for already usable beatmaps.
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/// </summary>
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/// <param name="beatmaps">The store to restore beatmaps from.</param>
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/// <param name="files">The store to restore beatmap files from.</param>
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/// <param name="beatmapSet">The beatmap to restore.</param>
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private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
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{
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@ -426,6 +428,8 @@ namespace osu.Game.Beatmaps
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/// Import a beamap into our local <see cref="FileStore"/> storage.
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/// If the beatmap is already imported, the existing instance will be returned.
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/// </summary>
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/// <param name="files">The store to import beatmap files to.</param>
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/// <param name="beatmaps">The store to import beatmaps to.</param>
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/// <param name="reader">The beatmap archive to be read.</param>
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/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
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private BeatmapSetInfo importToStorage(FileStore files, BeatmapStore beatmaps, ArchiveReader reader)
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