mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Merge branch 'master' into song-select-scroll-position-during-delete
This commit is contained in:
@ -155,7 +155,6 @@ namespace osu.Game.Beatmaps
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[Ignored]
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public int RulesetID
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{
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get => Ruleset.OnlineID;
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set
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{
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if (!string.IsNullOrEmpty(Ruleset.InstantiationInfo))
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@ -30,7 +30,7 @@ namespace osu.Game.Beatmaps
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{
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this.beatmap = beatmap;
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beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.RulesetID).RulesetInfo;
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beatmap.BeatmapInfo.Ruleset = rulesetProvider(beatmap.BeatmapInfo.Ruleset.OnlineID).RulesetInfo;
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if (beatmapId.HasValue)
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beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
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@ -141,9 +141,11 @@ namespace osu.Game.Beatmaps.Formats
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break;
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case @"Mode":
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beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
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int rulesetID = Parsing.ParseInt(pair.Value);
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switch (beatmap.BeatmapInfo.RulesetID)
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beatmap.BeatmapInfo.RulesetID = rulesetID;
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switch (rulesetID)
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{
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case 0:
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parser = new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
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@ -397,7 +399,7 @@ namespace osu.Game.Beatmaps.Formats
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OmitFirstBarLine = omitFirstBarSignature,
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};
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bool isOsuRuleset = beatmap.BeatmapInfo.RulesetID == 0;
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bool isOsuRuleset = beatmap.BeatmapInfo.Ruleset.OnlineID == 0;
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// scrolling rulesets use effect points rather than difficulty points for scroll speed adjustments.
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if (!isOsuRuleset)
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effectPoint.ScrollSpeed = speedMultiplier;
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@ -35,6 +35,8 @@ namespace osu.Game.Beatmaps.Formats
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[CanBeNull]
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private readonly ISkin skin;
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private readonly int onlineRulesetID;
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/// <summary>
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/// Creates a new <see cref="LegacyBeatmapEncoder"/>.
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/// </summary>
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@ -45,7 +47,9 @@ namespace osu.Game.Beatmaps.Formats
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this.beatmap = beatmap;
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this.skin = skin;
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if (beatmap.BeatmapInfo.RulesetID < 0 || beatmap.BeatmapInfo.RulesetID > 3)
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onlineRulesetID = beatmap.BeatmapInfo.Ruleset.OnlineID;
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if (onlineRulesetID < 0 || onlineRulesetID > 3)
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throw new ArgumentException("Only beatmaps in the osu, taiko, catch, or mania rulesets can be encoded to the legacy beatmap format.", nameof(beatmap));
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}
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@ -88,7 +92,7 @@ namespace osu.Game.Beatmaps.Formats
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writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.BeatmapInfo.Countdown}"));
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writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank((beatmap.HitObjects.FirstOrDefault()?.SampleControlPoint ?? SampleControlPoint.DEFAULT).SampleBank)}"));
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writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
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writer.WriteLine(FormattableString.Invariant($"Mode: {beatmap.BeatmapInfo.RulesetID}"));
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writer.WriteLine(FormattableString.Invariant($"Mode: {onlineRulesetID}"));
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writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
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// if (beatmap.BeatmapInfo.UseSkinSprites)
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// writer.WriteLine(@"UseSkinSprites: 1");
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@ -102,7 +106,7 @@ namespace osu.Game.Beatmaps.Formats
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writer.WriteLine(@"EpilepsyWarning: 1");
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if (beatmap.BeatmapInfo.CountdownOffset > 0)
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writer.WriteLine(FormattableString.Invariant($@"CountdownOffset: {beatmap.BeatmapInfo.CountdownOffset}"));
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if (beatmap.BeatmapInfo.RulesetID == 3)
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if (onlineRulesetID == 3)
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writer.WriteLine(FormattableString.Invariant($"SpecialStyle: {(beatmap.BeatmapInfo.SpecialStyle ? '1' : '0')}"));
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writer.WriteLine(FormattableString.Invariant($"WidescreenStoryboard: {(beatmap.BeatmapInfo.WidescreenStoryboard ? '1' : '0')}"));
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if (beatmap.BeatmapInfo.SamplesMatchPlaybackRate)
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@ -147,7 +151,7 @@ namespace osu.Game.Beatmaps.Formats
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writer.WriteLine(FormattableString.Invariant($"ApproachRate: {beatmap.Difficulty.ApproachRate}"));
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// Taiko adjusts the slider multiplier (see: LEGACY_TAIKO_VELOCITY_MULTIPLIER)
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writer.WriteLine(beatmap.BeatmapInfo.RulesetID == 1
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writer.WriteLine(onlineRulesetID == 1
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? FormattableString.Invariant($"SliderMultiplier: {beatmap.Difficulty.SliderMultiplier / LEGACY_TAIKO_VELOCITY_MULTIPLIER}")
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: FormattableString.Invariant($"SliderMultiplier: {beatmap.Difficulty.SliderMultiplier}"));
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@ -179,7 +183,7 @@ namespace osu.Game.Beatmaps.Formats
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SampleControlPoint lastRelevantSamplePoint = null;
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DifficultyControlPoint lastRelevantDifficultyPoint = null;
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bool isOsuRuleset = beatmap.BeatmapInfo.RulesetID == 0;
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bool isOsuRuleset = onlineRulesetID == 0;
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// iterate over hitobjects and pull out all required sample and difficulty changes
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extractDifficultyControlPoints(beatmap.HitObjects);
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@ -318,7 +322,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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Vector2 position = new Vector2(256, 192);
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switch (beatmap.BeatmapInfo.RulesetID)
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switch (onlineRulesetID)
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{
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case 0:
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case 2:
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@ -372,7 +376,7 @@ namespace osu.Game.Beatmaps.Formats
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break;
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case IHasDuration _:
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if (beatmap.BeatmapInfo.RulesetID == 3)
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if (onlineRulesetID == 3)
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type |= LegacyHitObjectType.Hold;
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else
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type |= LegacyHitObjectType.Spinner;
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@ -232,6 +232,7 @@ namespace osu.Game.Database
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var transaction = r.BeginWrite();
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int written = 0;
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int missing = 0;
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try
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{
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@ -261,6 +262,12 @@ namespace osu.Game.Database
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var ruleset = r.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName);
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var metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata);
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if (ruleset == null)
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{
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log($"Skipping {++missing} beatmaps with missing ruleset");
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continue;
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}
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var realmBeatmap = new BeatmapInfo(ruleset, new BeatmapDifficulty(beatmap.BaseDifficulty), metadata)
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{
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DifficultyName = beatmap.DifficultyName,
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@ -367,12 +374,12 @@ namespace osu.Game.Database
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log($"Migrated {written}/{count} scores...");
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}
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var beatmap = r.All<BeatmapInfo>().First(b => b.Hash == score.BeatmapInfo.Hash);
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var beatmap = r.All<BeatmapInfo>().FirstOrDefault(b => b.Hash == score.BeatmapInfo.Hash);
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var ruleset = r.Find<RulesetInfo>(score.Ruleset.ShortName);
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if (ruleset == null)
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if (beatmap == null || ruleset == null)
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{
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log($"Skipping {++missing} scores with missing ruleset");
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log($"Skipping {++missing} scores with missing ruleset or beatmap");
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continue;
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}
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@ -42,6 +42,8 @@ namespace osu.Game.Rulesets
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public bool Equals(EFRulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;
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public int CompareTo(RulesetInfo other) => OnlineID.CompareTo(other.OnlineID);
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public override bool Equals(object obj) => obj is EFRulesetInfo rulesetInfo && Equals(rulesetInfo);
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public bool Equals(IRulesetInfo other) => other is RulesetInfo b && Equals(b);
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// A representation of a ruleset's metadata.
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/// </summary>
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public interface IRulesetInfo : IHasOnlineID<int>, IEquatable<IRulesetInfo>
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public interface IRulesetInfo : IHasOnlineID<int>, IEquatable<IRulesetInfo>, IComparable<RulesetInfo>
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{
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/// <summary>
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/// The user-exposed name of this ruleset.
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@ -49,6 +49,20 @@ namespace osu.Game.Rulesets
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public bool Equals(IRulesetInfo? other) => other is RulesetInfo b && Equals(b);
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public int CompareTo(RulesetInfo other)
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{
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if (OnlineID >= 0 && other.OnlineID >= 0)
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return OnlineID.CompareTo(other.OnlineID);
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// Official rulesets are always given precedence for the time being.
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if (OnlineID >= 0)
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return -1;
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if (other.OnlineID >= 0)
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return 1;
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return string.Compare(ShortName, other.ShortName, StringComparison.Ordinal);
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}
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public override int GetHashCode()
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{
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// Importantly, ignore the underlying realm hash code, as it will usually not match.
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@ -90,11 +104,5 @@ namespace osu.Game.Rulesets
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return ruleset;
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}
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#region Compatibility properties
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public int ID => OnlineID;
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#endregion
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}
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}
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@ -163,10 +163,7 @@ namespace osu.Game.Rulesets
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}
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}
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// add known official rulesets first..
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availableRulesets.AddRange(detachedRulesets.Where(r => r.OnlineID >= 0).OrderBy(r => r.OnlineID));
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// .. then add any customs
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availableRulesets.AddRange(detachedRulesets.Where(r => r.OnlineID < 0).OrderBy(r => r.ShortName));
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availableRulesets.AddRange(detachedRulesets.OrderBy(r => r));
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});
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Scoring.Legacy
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this.score = score;
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this.beatmap = beatmap;
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if (score.ScoreInfo.BeatmapInfo.RulesetID < 0 || score.ScoreInfo.BeatmapInfo.RulesetID > 3)
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if (score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID < 0 || score.ScoreInfo.BeatmapInfo.Ruleset.OnlineID > 3)
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throw new ArgumentException("Only scores in the osu, taiko, catch, or mania rulesets can be encoded to the legacy score format.", nameof(score));
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}
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@ -338,7 +338,7 @@ namespace osu.Game.Screens.Edit
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public EditorState GetState([CanBeNull] BeatmapInfo nextBeatmap = null) => new EditorState
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{
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Time = clock.CurrentTimeAccurate,
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ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.RulesetID == nextBeatmap.RulesetID ? Clipboard.Content.Value : string.Empty
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ClipboardContent = nextBeatmap == null || editorBeatmap.BeatmapInfo.Ruleset.ShortName == nextBeatmap.Ruleset.ShortName ? Clipboard.Content.Value : string.Empty
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};
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/// <summary>
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@ -574,7 +574,9 @@ namespace osu.Game.Screens.Edit
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// To update the game-wide beatmap with any changes, perform a re-fetch on exit/suspend.
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// This is required as the editor makes its local changes via EditorBeatmap
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// (which are not propagated outwards to a potentially cached WorkingBeatmap).
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var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
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((IWorkingBeatmapCache)beatmapManager).Invalidate(Beatmap.Value.BeatmapInfo);
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var refetchedBeatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == Beatmap.Value.BeatmapInfo.ID);
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var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(refetchedBeatmapInfo);
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if (!(refetchedBeatmap is DummyWorkingBeatmap))
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{
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@ -780,7 +782,7 @@ namespace osu.Game.Screens.Edit
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var difficultyItems = new List<MenuItem>();
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foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.RulesetID).OrderBy(group => group.Key))
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foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset.ShortName).OrderBy(group => group.Key))
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{
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if (difficultyItems.Count > 0)
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difficultyItems.Add(new EditorMenuItemSpacer());
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -49,6 +50,7 @@ namespace osu.Game.Screens.Menu
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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[CanBeNull]
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private OsuLogo logo;
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/// <summary>
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@ -328,9 +330,9 @@ namespace osu.Game.Screens.Menu
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game?.Toolbar.Hide();
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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logo?.ClearTransforms(targetMember: nameof(Position));
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logo?.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo?.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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break;
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@ -354,7 +356,7 @@ namespace osu.Game.Screens.Menu
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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if (impact)
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logo.Impact();
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logo?.Impact();
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game?.Toolbar.Show();
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}, 200);
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Select.Carousel
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bool match =
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criteria.Ruleset == null ||
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BeatmapInfo.Ruleset.ShortName == criteria.Ruleset.ShortName ||
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(BeatmapInfo.RulesetID == 0 && criteria.Ruleset.OnlineID != 0 && criteria.AllowConvertedBeatmaps);
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(BeatmapInfo.Ruleset.OnlineID == 0 && criteria.Ruleset.OnlineID != 0 && criteria.AllowConvertedBeatmaps);
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if (BeatmapInfo.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
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{
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@ -89,7 +89,8 @@ namespace osu.Game.Screens.Select.Carousel
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{
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default:
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case SortMode.Difficulty:
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int ruleset = BeatmapInfo.RulesetID.CompareTo(otherBeatmap.BeatmapInfo.RulesetID);
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int ruleset = BeatmapInfo.Ruleset.CompareTo(otherBeatmap.BeatmapInfo.Ruleset);
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if (ruleset != 0) return ruleset;
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return BeatmapInfo.StarRating.CompareTo(otherBeatmap.BeatmapInfo.StarRating);
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
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beatmapSet.Beatmaps
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.Where(b => !b.Hidden)
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.OrderBy(b => b.RulesetID)
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.OrderBy(b => b.Ruleset)
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.ThenBy(b => b.StarRating)
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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@ -155,7 +155,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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var scores = r.All<ScoreInfo>()
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.AsEnumerable()
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// TODO: update to use a realm filter directly (or at least figure out the beatmap part to reduce scope).
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.Where(s => !s.DeletePending && s.BeatmapInfo.ID == fetchBeatmapInfo.ID && s.Ruleset.OnlineID == ruleset.Value.ID);
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.Where(s => !s.DeletePending && s.BeatmapInfo.ID == fetchBeatmapInfo.ID && s.Ruleset.ShortName == ruleset.Value.ShortName);
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if (filterMods && !mods.Value.Any())
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{
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@ -502,7 +502,7 @@ namespace osu.Game.Screens.Select
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// clear pending task immediately to track any potential nested debounce operation.
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selectionChangedDebounce = null;
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Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ID.ToString() ?? "null"}");
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Logger.Log($"updating selection with beatmap:{beatmap?.ID.ToString() ?? "null"} ruleset:{ruleset?.ShortName ?? "null"}");
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if (transferRulesetValue())
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{
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@ -219,11 +219,11 @@ namespace osu.Game.Stores
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var decodedInfo = decoded.BeatmapInfo;
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var decodedDifficulty = decodedInfo.Difficulty;
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var ruleset = realm.All<RulesetInfo>().FirstOrDefault(r => r.OnlineID == decodedInfo.RulesetID);
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var ruleset = realm.All<RulesetInfo>().FirstOrDefault(r => r.OnlineID == decodedInfo.Ruleset.OnlineID);
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if (ruleset?.Available != true)
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{
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Logger.Log($"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.RulesetID}.", LoggingTarget.Database);
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Logger.Log($"Skipping import of {file.Filename} due to missing local ruleset {decodedInfo.Ruleset.OnlineID}.", LoggingTarget.Database);
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continue;
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}
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|
@ -175,7 +175,7 @@ namespace osu.Game.Tests.Beatmaps
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var beatmap = decoder.Decode(stream);
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var rulesetInstance = CreateRuleset();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.Ruleset.OnlineID == rulesetInstance.RulesetInfo.OnlineID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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return beatmap;
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}
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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Beatmaps
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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// populate ruleset for beatmap converters that require it to be present.
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var ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.RulesetID);
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var ruleset = rulesetStore.GetRuleset(currentTestBeatmap.BeatmapInfo.Ruleset.OnlineID);
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Debug.Assert(ruleset != null);
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@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual
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Status = beatmap.Status,
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Checksum = beatmap.MD5Hash,
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AuthorID = beatmap.Metadata.Author.OnlineID,
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RulesetID = beatmap.RulesetID,
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RulesetID = beatmap.Ruleset.OnlineID,
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StarRating = beatmap.StarRating,
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DifficultyName = beatmap.DifficultyName,
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}
|
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|
Reference in New Issue
Block a user