Merge branch 'master' into song-select-scroll-position-during-delete

This commit is contained in:
Bartłomiej Dach
2022-01-27 20:46:19 +01:00
committed by GitHub
42 changed files with 216 additions and 118 deletions

View File

@ -617,7 +617,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo.RulesetID == 0);
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 0);
AddStep("remove mixed set", () =>
{

View File

@ -13,6 +13,7 @@ using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
@ -68,6 +69,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
songSelect = null;
});
AddStep("delete all beatmaps", () => manager?.Delete());
@ -325,10 +328,10 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
addRulesetImportStep(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
changeRuleset(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 1);
changeRuleset(0);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
@ -341,7 +344,7 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
@ -352,7 +355,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
.Last(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == 0)).Beatmaps.Last();
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
Beatmap.Value = manager.GetWorkingBeatmap(target);
@ -371,7 +374,7 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
@ -382,7 +385,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
.Last(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == 0)).Beatmaps.Last();
Beatmap.Value = manager.GetWorkingBeatmap(target);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
@ -493,9 +496,9 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select beatmap externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.First(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset))
.First(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == targetRuleset))
.Beatmaps
.First(bi => bi.RulesetID == targetRuleset);
.First(bi => bi.Ruleset.OnlineID == targetRuleset);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
@ -544,7 +547,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
target = manager
.GetAllUsableBeatmapSets()
.First(b => b.Beatmaps.Any(bi => bi.RulesetID == 1))
.First(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == 1))
.Beatmaps.First();
Beatmap.Value = manager.GetWorkingBeatmap(target);
@ -799,8 +802,8 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestChangeRulesetWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.RulesetID == 0);
BeatmapInfo getSwitchBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.RulesetID == 1);
BeatmapInfo getPresentBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 0);
BeatmapInfo getSwitchBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 1);
changeRuleset(0);
@ -831,8 +834,8 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestChangeBeatmapWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.RulesetID == 0);
BeatmapInfo getSwitchBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.RulesetID == 1);
BeatmapInfo getPresentBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 0);
BeatmapInfo getSwitchBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 1);
changeRuleset(0);
@ -870,9 +873,16 @@ namespace osu.Game.Tests.Visual.SongSelect
return set.ChildrenOfType<FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
}
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void addRulesetImportStep(int id)
{
Live<BeatmapSetInfo> imported = null;
AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id));
// This is specifically for cases where the add is happening post song select load.
// For cases where song select is null, the assertions are provided by the load checks.
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
}
private void importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
private Live<BeatmapSetInfo> importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);