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Adjust with shader changes
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@ -89,7 +89,7 @@ namespace osu.Game.Screens
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/// </summary>
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public class ShaderPrecompiler : Drawable
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{
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private readonly List<Shader> loadTargets = new List<Shader>();
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private readonly List<IShader> loadTargets = new List<IShader>();
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public bool FinishedCompiling { get; private set; }
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@ -106,7 +106,7 @@ namespace osu.Game.Screens
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loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
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}
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protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded);
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protected virtual bool AllLoaded => loadTargets.All(s => s.IsLoaded);
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protected override void Update()
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{
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