Adjust with shader changes

This commit is contained in:
smoogipoo
2019-03-07 18:30:18 +09:00
parent e430b8a640
commit 04d756524d
5 changed files with 12 additions and 12 deletions

View File

@ -63,7 +63,7 @@ namespace osu.Game.Screens.Menu
private readonly float[] frequencyAmplitudes = new float[256];
private Shader shader;
private IShader shader;
private readonly Texture texture;
public LogoVisualisation()
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Menu
private class VisualisationDrawNode : DrawNode
{
public Shader Shader;
public IShader Shader;
public Texture Texture;
//Asuming the logo is a circle, we don't need a second dimension.