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Adjust with shader changes
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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Menu
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private readonly float[] frequencyAmplitudes = new float[256];
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private Shader shader;
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private IShader shader;
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private readonly Texture texture;
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public LogoVisualisation()
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@ -146,7 +146,7 @@ namespace osu.Game.Screens.Menu
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private class VisualisationDrawNode : DrawNode
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{
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public Shader Shader;
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public IShader Shader;
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public Texture Texture;
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//Asuming the logo is a circle, we don't need a second dimension.
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