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Rename and add xmldoc for smooth seeking method
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@ -58,7 +58,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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return;
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float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
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editorClock.SeekTo(markerPos / DrawWidth * editorClock.TrackLength);
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editorClock.SeekSmoothlyTo(markerPos / DrawWidth * editorClock.TrackLength);
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});
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}
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