Fix post-merge issues

This commit is contained in:
smoogipoo
2018-11-14 14:29:22 +09:00
parent 29422345f7
commit 050af88be9
8 changed files with 39 additions and 33 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using OpenTK.Graphics;
@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
public DrawableSlider(Slider s)
: base(s)
@ -103,11 +104,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Ball.Scale = new Vector2(HitObject.Scale);
});
controlPointsBindable.BindValueChanged(_ => Body.Refresh());
positionBindable.BindTo(HitObject.PositionBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
controlPointsBindable.BindTo(slider.ControlPointsBindable);
pathBindable.BindTo(slider.PathBindable);
pathBindable.BindValueChanged(_ => Body.Refresh());
}
public override Color4 AccentColour

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public class DrawableSliderHead : DrawableHitCircle
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
private readonly Slider slider;
@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
positionBindable.BindValueChanged(_ => updatePosition());
controlPointsBindable.BindValueChanged(_ => updatePosition());
positionBindable.BindTo(HitObject.PositionBindable);
controlPointsBindable.BindTo(slider.ControlPointsBindable);
pathBindable.BindTo(slider.PathBindable);
positionBindable.BindValueChanged(_ => updatePosition());
pathBindable.BindValueChanged(_ => updatePosition(), true);
}
protected override void Update()

View File

@ -3,6 +3,7 @@
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using OpenTK;
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle)
@ -34,11 +35,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true;
positionBindable.BindValueChanged(_ => updatePosition());
controlPointsBindable.BindValueChanged(_ => updatePosition());
positionBindable.BindTo(hitCircle.PositionBindable);
controlPointsBindable.BindTo(slider.ControlPointsBindable);
pathBindable.BindTo(slider.PathBindable);
positionBindable.BindValueChanged(_ => updatePosition());
pathBindable.BindValueChanged(_ => updatePosition(), true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)