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Split ticks up into bonus and non-bonus
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@ -3,13 +3,11 @@
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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@ -28,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public int SpinsRequired { get; protected set; } = 1;
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public int MaximumBonusSpins => SpinsRequired;
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -42,9 +42,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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base.CreateNestedHitObjects();
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var maximumSpins = OsuAutoGeneratorBase.SPIN_RADIUS * (Duration / 1000) / MathHelper.TwoPi;
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for (int i = 0; i < maximumSpins; i++)
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AddNested(new SpinnerTick());
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int totalSpins = MaximumBonusSpins + SpinsRequired;
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for (int i = 0; i < totalSpins; i++)
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{
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double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
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AddNested(i < SpinsRequired
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? new SpinnerTick { StartTime = startTime }
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: new SpinnerBonusTick { StartTime = startTime });
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}
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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