Abstract intro screen logic to base class

This commit is contained in:
Dean Herbert
2019-07-09 17:59:40 +09:00
parent 32fb811bc9
commit 0580c32263
6 changed files with 136 additions and 90 deletions

View File

@ -86,7 +86,8 @@ namespace osu.Game
private BackButton backButton;
private MainMenu menuScreen;
private Intro introScreen;
private IntroScreen introScreen;
private Bindable<int> configRuleset;
@ -760,7 +761,7 @@ namespace osu.Game
if (introScreen == null)
return true;
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is Intro))
if (!introScreen.DidLoadMenu || !(screenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;
@ -795,7 +796,7 @@ namespace osu.Game
{
switch (newScreen)
{
case Intro intro:
case IntroScreen intro:
introScreen = intro;
break;