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CI fix
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@ -115,7 +115,7 @@ namespace osu.Game.Graphics.UserInterface
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if (currentTime < animationStartTime + resize_duration)
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{
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for (int i = 0; i < bars.Count(); i++)
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for (int i = 0; i < bars.Count; i++)
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{
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BarStruct bar = bars[i];
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bar.IntermediateValue = Interpolation.ValueAt(currentTime, bar.OldValue, bar.Value, animationStartTime, animationStartTime + resize_duration, easing);
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@ -126,7 +126,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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else if (!animationComplete)
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{
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for (int i = 0; i < bars.Count(); i++)
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for (int i = 0; i < bars.Count; i++)
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{
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BarStruct bar = bars[i];
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bar.IntermediateValue = bar.Value;
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