mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Remove AffectsAccuracy for now
This commit is contained in:
@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
private const double max_score = 1000000;
|
||||
|
||||
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
|
||||
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Standardised);
|
||||
|
||||
protected sealed override bool HasCompleted => Hits == MaxHits;
|
||||
|
||||
@ -219,13 +219,12 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
baseScore += judgement.NumericResult;
|
||||
rollingMaxBaseScore += judgement.MaxNumericResult;
|
||||
|
||||
Hits++;
|
||||
}
|
||||
else if (judgement.IsHit)
|
||||
bonusScore += judgement.NumericResult;
|
||||
|
||||
if (judgement.AffectsAccuracy)
|
||||
Hits++;
|
||||
|
||||
if (rollingMaxBaseScore != 0)
|
||||
Accuracy.Value = baseScore / rollingMaxBaseScore;
|
||||
|
||||
|
Reference in New Issue
Block a user