Remove AffectsAccuracy for now

This commit is contained in:
smoogipooo
2017-09-13 15:42:47 +09:00
parent ba3e44cd71
commit 05ac23f99a
5 changed files with 3 additions and 12 deletions

View File

@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Scoring
{
private const double max_score = 1000000;
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Standardised);
protected sealed override bool HasCompleted => Hits == MaxHits;
@ -219,13 +219,12 @@ namespace osu.Game.Rulesets.Scoring
baseScore += judgement.NumericResult;
rollingMaxBaseScore += judgement.MaxNumericResult;
Hits++;
}
else if (judgement.IsHit)
bonusScore += judgement.NumericResult;
if (judgement.AffectsAccuracy)
Hits++;
if (rollingMaxBaseScore != 0)
Accuracy.Value = baseScore / rollingMaxBaseScore;