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Merge pull request #13379 from ekrctb/catcher-sprite
Refactor osu!catch catcher sprite to factor out skinning logic
This commit is contained in:
@ -7,9 +7,9 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Skinning;
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using osuTK;
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@ -78,17 +79,17 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly Container<CaughtObject> droppedObjectTarget;
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public CatcherAnimationState CurrentState { get; private set; }
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[Cached]
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protected readonly Bindable<CatcherAnimationState> CurrentStateBindable = new Bindable<CatcherAnimationState>();
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public CatcherAnimationState CurrentState => CurrentStateBindable.Value;
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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public const float ALLOWED_CATCH_RANGE = 0.8f;
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/// <summary>
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/// The drawable catcher for <see cref="CurrentState"/>.
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/// </summary>
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internal Drawable CurrentDrawableCatcher => currentCatcher.Drawable;
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internal Texture CurrentTexture => ((ICatcherSprite)currentCatcher.Drawable).CurrentTexture;
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private bool dashing;
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@ -110,11 +111,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly float catchWidth;
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private readonly CatcherSprite catcherIdle;
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private readonly CatcherSprite catcherKiai;
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private readonly CatcherSprite catcherFail;
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private CatcherSprite currentCatcher;
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private readonly SkinnableDrawable currentCatcher;
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private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
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private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
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@ -156,20 +153,12 @@ namespace osu.Game.Rulesets.Catch.UI
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
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currentCatcher = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Catcher),
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_ => new DefaultCatcher())
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE
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},
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hitExplosionContainer = new HitExplosionContainer
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{
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@ -184,8 +173,6 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
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trails = new CatcherTrailDisplay(this);
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updateCatcher();
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}
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protected override void LoadComplete()
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@ -436,36 +423,12 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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private void updateCatcher()
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{
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currentCatcher?.Hide();
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switch (CurrentState)
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{
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default:
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currentCatcher = catcherIdle;
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break;
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case CatcherAnimationState.Fail:
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currentCatcher = catcherFail;
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break;
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case CatcherAnimationState.Kiai:
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currentCatcher = catcherKiai;
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break;
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}
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currentCatcher.Show();
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(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
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}
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private void updateState(CatcherAnimationState state)
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{
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if (CurrentState == state)
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return;
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CurrentState = state;
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updateCatcher();
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CurrentStateBindable.Value = state;
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}
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private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position)
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@ -1,59 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherSprite : SkinnableDrawable
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{
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protected override bool ApplySizeRestrictionsToDefault => true;
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public CatcherSprite(CatcherAnimationState state)
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: base(new CatchSkinComponent(componentFromState(state)), _ =>
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new DefaultCatcherSprite(state), confineMode: ConfineMode.ScaleToFit)
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{
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RelativeSizeAxes = Axes.None;
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE;
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}
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private static CatchSkinComponents componentFromState(CatcherAnimationState state)
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{
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switch (state)
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{
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case CatcherAnimationState.Fail:
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return CatchSkinComponents.CatcherFail;
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case CatcherAnimationState.Kiai:
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return CatchSkinComponents.CatcherKiai;
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default:
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return CatchSkinComponents.CatcherIdle;
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}
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}
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private class DefaultCatcherSprite : Sprite
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{
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private readonly CatcherAnimationState state;
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public DefaultCatcherSprite(CatcherAnimationState state)
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{
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this.state = state;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get($"Gameplay/catch/fruit-catcher-{state.ToString().ToLower()}");
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}
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}
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}
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}
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@ -4,10 +4,8 @@
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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@ -120,11 +118,9 @@ namespace osu.Game.Rulesets.Catch.UI
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private CatcherTrailSprite createTrailSprite(Container<CatcherTrailSprite> target)
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{
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var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture;
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CatcherTrailSprite sprite = trailPool.Get();
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sprite.Texture = texture;
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sprite.Texture = catcher.CurrentTexture;
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sprite.Anchor = catcher.Anchor;
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sprite.Scale = catcher.Scale;
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sprite.Blending = BlendingParameters.Additive;
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