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Merge pull request #13379 from ekrctb/catcher-sprite
Refactor osu!catch catcher sprite to factor out skinning logic
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@ -7,9 +7,9 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.Skinning;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Skinning;
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using osuTK;
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@ -78,17 +79,17 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly Container<CaughtObject> droppedObjectTarget;
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public CatcherAnimationState CurrentState { get; private set; }
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[Cached]
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protected readonly Bindable<CatcherAnimationState> CurrentStateBindable = new Bindable<CatcherAnimationState>();
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public CatcherAnimationState CurrentState => CurrentStateBindable.Value;
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/// <summary>
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/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
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/// </summary>
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public const float ALLOWED_CATCH_RANGE = 0.8f;
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/// <summary>
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/// The drawable catcher for <see cref="CurrentState"/>.
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/// </summary>
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internal Drawable CurrentDrawableCatcher => currentCatcher.Drawable;
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internal Texture CurrentTexture => ((ICatcherSprite)currentCatcher.Drawable).CurrentTexture;
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private bool dashing;
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@ -110,11 +111,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private readonly float catchWidth;
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private readonly CatcherSprite catcherIdle;
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private readonly CatcherSprite catcherKiai;
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private readonly CatcherSprite catcherFail;
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private CatcherSprite currentCatcher;
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private readonly SkinnableDrawable currentCatcher;
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private Color4 hyperDashColour = DEFAULT_HYPER_DASH_COLOUR;
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private Color4 hyperDashEndGlowColour = DEFAULT_HYPER_DASH_COLOUR;
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@ -156,20 +153,12 @@ namespace osu.Game.Rulesets.Catch.UI
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Anchor = Anchor.TopCentre,
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Origin = Anchor.BottomCentre,
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},
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catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
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currentCatcher = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Catcher),
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_ => new DefaultCatcher())
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherKiai = new CatcherSprite(CatcherAnimationState.Kiai)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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},
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catcherFail = new CatcherSprite(CatcherAnimationState.Fail)
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{
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Anchor = Anchor.TopCentre,
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Alpha = 0,
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OriginPosition = new Vector2(0.5f, 0.06f) * CatcherArea.CATCHER_SIZE
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},
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hitExplosionContainer = new HitExplosionContainer
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{
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@ -184,8 +173,6 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
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trails = new CatcherTrailDisplay(this);
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updateCatcher();
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}
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protected override void LoadComplete()
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@ -436,36 +423,12 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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private void updateCatcher()
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{
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currentCatcher?.Hide();
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switch (CurrentState)
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{
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default:
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currentCatcher = catcherIdle;
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break;
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case CatcherAnimationState.Fail:
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currentCatcher = catcherFail;
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break;
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case CatcherAnimationState.Kiai:
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currentCatcher = catcherKiai;
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break;
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}
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currentCatcher.Show();
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(currentCatcher.Drawable as IFramedAnimation)?.GotoFrame(0);
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}
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private void updateState(CatcherAnimationState state)
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{
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if (CurrentState == state)
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return;
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CurrentState = state;
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updateCatcher();
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CurrentStateBindable.Value = state;
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}
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private void placeCaughtObject(DrawablePalpableCatchHitObject drawableObject, Vector2 position)
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