Merge pull request #11438 from bdach/difficulty-adjust-defaults

Fix difficulty adjust mod treating default values as user overrides
This commit is contained in:
Dean Herbert
2021-01-09 01:18:34 +09:00
committed by GitHub
5 changed files with 45 additions and 17 deletions

View File

@ -116,18 +116,30 @@ namespace osu.Game.Rulesets.Mods
internal override void CopyAdjustedSetting(IBindable target, object source)
{
userChangedSettings[target] = true;
// if the value is non-bindable, it's presumably coming from an external source (like the API) - therefore presume it is not default.
// if the value is bindable, defer to the source's IsDefault to be able to tell.
userChangedSettings[target] = !(source is IBindable bindableSource) || !bindableSource.IsDefault;
base.CopyAdjustedSetting(target, source);
}
/// <summary>
/// Applies a setting from a configuration bindable using <paramref name="applyFunc"/>, if it has been changed by the user.
/// </summary>
protected void ApplySetting<T>(BindableNumber<T> setting, Action<T> applyFunc)
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
{
if (userChangedSettings.TryGetValue(setting, out bool userChangedSetting) && userChangedSetting)
applyFunc.Invoke(setting.Value);
}
/// <summary>
/// Apply all custom settings to the provided beatmap.
/// </summary>
/// <param name="difficulty">The beatmap to have settings applied.</param>
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
ApplySetting(DrainRate, dr => difficulty.DrainRate = dr);
ApplySetting(OverallDifficulty, od => difficulty.OverallDifficulty = od);
}
}
}