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Handle the numpad's Enter in cases where only the normal Enter was handled
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2124ffab5a
commit
06089a74e3
@ -45,6 +45,7 @@ namespace osu.Game.Graphics.UserInterface
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case Key.Up:
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case Key.Up:
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case Key.Down:
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case Key.Down:
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return false;
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return false;
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case Key.KeypadEnter:
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case Key.Enter:
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case Key.Enter:
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if (!AllowCommit) return false;
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if (!AllowCommit) return false;
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break;
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break;
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Dialog
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{
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{
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if (args.Repeat) return false;
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if (args.Repeat) return false;
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if (args.Key == Key.Enter)
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if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
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{
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{
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
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Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
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return true;
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return true;
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@ -371,6 +371,7 @@ namespace osu.Game.Screens.Select
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switch (args.Key)
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switch (args.Key)
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{
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{
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case Key.KeypadEnter:
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case Key.Enter:
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case Key.Enter:
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raiseSelect();
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raiseSelect();
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return true;
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return true;
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