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AllJudged does not need to be virtual anymore
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <summary>
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/// <summary>
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/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
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/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
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/// </summary>
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/// </summary>
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public virtual bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
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public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
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/// <summary>
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/// <summary>
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/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
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/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
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