Fix incorrect usages of Scheduler.AddOnce

This commit is contained in:
Dean Herbert
2021-10-14 17:52:19 +09:00
parent fb9c3fe72e
commit 06249c4ab2
4 changed files with 21 additions and 10 deletions

View File

@ -31,10 +31,12 @@ namespace osu.Game.Overlays.Notifications
set
{
progress = value;
Scheduler.AddOnce(() => progressBar.Progress = progress);
Scheduler.AddOnce(updateProgress, progress);
}
}
private void updateProgress(float progress) => progressBar.Progress = progress;
protected override void LoadComplete()
{
base.LoadComplete();