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Fix incorrect usages of Scheduler.AddOnce
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@ -31,10 +31,12 @@ namespace osu.Game.Overlays.Notifications
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set
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{
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progress = value;
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Scheduler.AddOnce(() => progressBar.Progress = progress);
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Scheduler.AddOnce(updateProgress, progress);
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}
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}
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private void updateProgress(float progress) => progressBar.Progress = progress;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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