Merge branch 'master' into legacy-skin-default-fallback

This commit is contained in:
Dean Herbert
2021-06-04 16:00:30 +09:00
57 changed files with 1131 additions and 235 deletions

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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
protected override IEnumerable<DifficultyHitObject> SortObjects(IEnumerable<DifficultyHitObject> input) => input;
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
{
new Strain(mods, ((ManiaBeatmap)beatmap).TotalColumns)
};

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@ -4,7 +4,6 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -12,7 +11,7 @@ using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
public class ManiaModAutoplay : ModAutoplay
{
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
{

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Utils;
@ -17,8 +18,11 @@ namespace osu.Game.Rulesets.Mania.Mods
public void ApplyToBeatmap(IBeatmap beatmap)
{
Seed.Value ??= RNG.Next();
var rng = new Random((int)Seed.Value);
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => rng.Next()).ToList();
beatmap.HitObjects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
}