Merge branch 'master' into osu-direct

This commit is contained in:
Dean Herbert
2017-05-23 17:33:20 +09:00
committed by GitHub
52 changed files with 1661 additions and 352 deletions

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@ -2,11 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps
{
@ -18,7 +18,7 @@ namespace osu.Game.Beatmaps
{
public BeatmapInfo BeatmapInfo;
public TimingInfo TimingInfo = new TimingInfo();
public EventInfo EventInfo = new EventInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
public readonly List<Color4> ComboColors = new List<Color4>
{
new Color4(17, 136, 170, 255),
@ -34,6 +34,11 @@ namespace osu.Game.Beatmaps
/// </summary>
public List<T> HitObjects;
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// Constructs a new beatmap.
/// </summary>
@ -42,7 +47,7 @@ namespace osu.Game.Beatmaps
{
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
TimingInfo = original?.TimingInfo ?? TimingInfo;
EventInfo = original?.EventInfo ?? EventInfo;
Breaks = original?.Breaks ?? Breaks;
ComboColors = original?.ComboColors ?? ComboColors;
}
}

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@ -1,13 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Events
{
public class BackgroundEvent : Event
{
/// <summary>
/// The file name.
/// </summary>
public string Filename;
}
}

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@ -1,13 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Events
{
public abstract class Event
{
/// <summary>
/// The event start time.
/// </summary>
public double StartTime;
}
}

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@ -1,33 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps.Events
{
public class EventInfo
{
/// <summary>
/// All the background events.
/// </summary>
public readonly List<BackgroundEvent> Backgrounds = new List<BackgroundEvent>();
/// <summary>
/// All the break events.
/// </summary>
public readonly List<BreakEvent> Breaks = new List<BreakEvent>();
/// <summary>
/// Total duration of all breaks.
/// </summary>
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// Retrieves the active background at a time.
/// </summary>
/// <param name="time">The time to retrieve the background at.</param>
/// <returns>The background.</returns>
public BackgroundEvent BackgroundAt(double time) => Backgrounds.FirstOrDefault(b => b.StartTime <= time);
}
}

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@ -5,7 +5,6 @@ using System;
using System.Globalization;
using System.IO;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects.Legacy;
@ -217,18 +216,12 @@ namespace osu.Game.Beatmaps.Formats
case EventType.Background:
string filename = split[2].Trim('"');
beatmap.EventInfo.Backgrounds.Add(new BackgroundEvent
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
Filename = filename
});
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakEvent
var breakEvent = new BreakPeriod
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
@ -237,7 +230,7 @@ namespace osu.Game.Beatmaps.Formats
if (!breakEvent.HasEffect)
return;
beatmap.EventInfo.Breaks.Add(breakEvent);
beatmap.Breaks.Add(breakEvent);
break;
}
}

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@ -1,27 +1,32 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Events
namespace osu.Game.Beatmaps.Timing
{
public class BreakEvent : Event
public class BreakPeriod
{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
private const double min_break_duration = 650;
/// <summary>
/// The break start time.
/// </summary>
public double StartTime;
/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
/// <summary>
/// The duration of the break.
/// The break duration.
/// </summary>
public double Duration => EndTime - StartTime;
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they reach the EventInfo.
/// Whether the break has any effect. Breaks that are too short are culled before they are added to the beatmap.
/// </summary>
public bool HasEffect => Duration >= min_break_duration;
}

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@ -0,0 +1,60 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Graphics.Containers
{
public class BeatSyncedContainer : Container
{
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat;
private ControlPoint lastControlPoint;
protected override void Update()
{
if (beatmap.Value?.Track == null)
return;
double currentTrackTime = beatmap.Value.Track.CurrentTime;
ControlPoint overridePoint;
ControlPoint controlPoint = beatmap.Value.Beatmap.TimingInfo.TimingPointAt(currentTrackTime, out overridePoint);
if (controlPoint.BeatLength == 0)
return;
bool kiai = (overridePoint ?? controlPoint).KiaiMode;
int beat = (int)((currentTrackTime - controlPoint.Time) / controlPoint.BeatLength);
// The beats before the start of the first control point are off by 1, this should do the trick
if (currentTrackTime < controlPoint.Time)
beat--;
if (controlPoint == lastControlPoint && beat == lastBeat)
return;
double offsetFromBeat = (controlPoint.Time - currentTrackTime) % controlPoint.BeatLength;
using (BeginDelayedSequence(offsetFromBeat, true))
OnNewBeat(beat, controlPoint.BeatLength, controlPoint.TimeSignature, kiai);
lastBeat = beat;
lastControlPoint = controlPoint;
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmap.BindTo(game.Beatmap);
}
protected virtual void OnNewBeat(int newBeat, double beatLength, TimeSignatures timeSignature, bool kiai)
{
}
}
}

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@ -0,0 +1,171 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that can scroll to each section inside it.
/// </summary>
public class SectionsContainer : Container
{
private Drawable expandableHeader, fixedHeader, footer;
public readonly ScrollContainer ScrollContainer;
private readonly Container<Drawable> sectionsContainer;
public Drawable ExpandableHeader
{
get { return expandableHeader; }
set
{
if (value == expandableHeader) return;
if (expandableHeader != null)
Remove(expandableHeader);
expandableHeader = value;
if (value == null) return;
Add(expandableHeader);
lastKnownScroll = float.NaN;
}
}
public Drawable FixedHeader
{
get { return fixedHeader; }
set
{
if (value == fixedHeader) return;
if (fixedHeader != null)
Remove(fixedHeader);
fixedHeader = value;
if (value == null) return;
Add(fixedHeader);
lastKnownScroll = float.NaN;
}
}
public Drawable Footer
{
get { return footer; }
set
{
if (value == footer) return;
if (footer != null)
ScrollContainer.Remove(footer);
footer = value;
if (value == null) return;
footer.Anchor |= Anchor.y2;
footer.Origin |= Anchor.y2;
ScrollContainer.Add(footer);
lastKnownScroll = float.NaN;
}
}
public Bindable<Drawable> SelectedSection { get; } = new Bindable<Drawable>();
protected virtual Container<Drawable> CreateScrollContentContainer()
=> new FillFlowContainer
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Both
};
private List<Drawable> sections = new List<Drawable>();
public IEnumerable<Drawable> Sections
{
get { return sections; }
set
{
foreach (var section in sections)
sectionsContainer.Remove(section);
sections = value.ToList();
if (sections.Count == 0) return;
sectionsContainer.Add(sections);
SelectedSection.Value = sections[0];
lastKnownScroll = float.NaN;
}
}
private float headerHeight, footerHeight;
private readonly MarginPadding originalSectionsMargin;
private void updateSectionsMargin()
{
if (sections.Count == 0) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
sectionsContainer.Margin = newMargin;
}
public SectionsContainer()
{
Add(ScrollContainer = new ScrollContainer()
{
RelativeSizeAxes = Axes.Both,
Masking = false,
Children = new Drawable[] { sectionsContainer = CreateScrollContentContainer() }
});
originalSectionsMargin = sectionsContainer.Margin;
}
private float lastKnownScroll;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
float footerH = Footer?.LayoutSize.Y ?? 0;
if (headerH != headerHeight || footerH != footerHeight)
{
headerHeight = headerH;
footerHeight = footerH;
updateSectionsMargin();
}
float currentScroll = Math.Max(0, ScrollContainer.Current);
if (currentScroll != lastKnownScroll)
{
lastKnownScroll = currentScroll;
if (expandableHeader != null && fixedHeader != null)
{
float offset = Math.Min(expandableHeader.LayoutSize.Y, currentScroll);
expandableHeader.Y = -offset;
fixedHeader.Y = -offset + expandableHeader.LayoutSize.Y;
}
Drawable bestMatch = null;
float minDiff = float.MaxValue;
foreach (var section in sections)
{
float diff = Math.Abs(ScrollContainer.GetChildPosInContent(section) - currentScroll);
if (diff < minDiff)
{
minDiff = diff;
bestMatch = section;
}
}
if (bestMatch != null)
SelectedSection.Value = bestMatch;
}
}
}
}

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@ -87,8 +87,5 @@ namespace osu.Game.Graphics
public readonly Color4 RedDarker = FromHex(@"870000");
public readonly Color4 ChatBlue = FromHex(@"17292e");
public readonly Color4 SpinnerBase = FromHex(@"002c3c");
public readonly Color4 SpinnerFill = FromHex(@"005b7c");
}
}

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@ -288,7 +288,7 @@ namespace osu.Game.Online.API
{
APIRequest req;
while (oldQueue.TryDequeue(out req))
req.Fail(new Exception(@"Disconnected from server"));
req.Fail(new WebException(@"Disconnected from server"));
}
}

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
@ -20,10 +21,7 @@ namespace osu.Game.Online.API.Requests
protected override WebRequest CreateWebRequest()
{
string channelString = string.Empty;
foreach (Channel c in channels)
channelString += c.Id + ",";
channelString = channelString.TrimEnd(',');
string channelString = string.Join(",", channels.Select(x => x.Id));
var req = base.CreateWebRequest();
req.AddParameter(@"channels", channelString);

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@ -23,7 +23,7 @@ namespace osu.Game.Online.Chat
[JsonProperty(@"channel_id")]
public int Id;
public readonly SortedList<Message> Messages = new SortedList<Message>((m1, m2) => m1.Id.CompareTo(m2.Id));
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
//internal bool Joined;

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@ -8,7 +8,7 @@ using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public class Message
public class Message : IComparable<Message>, IEquatable<Message>
{
[JsonProperty(@"message_id")]
public readonly long Id;
@ -42,17 +42,11 @@ namespace osu.Game.Online.Chat
Id = id;
}
public override bool Equals(object obj)
{
var objMessage = obj as Message;
public int CompareTo(Message other) => Id.CompareTo(other.Id);
return Id == objMessage?.Id;
}
public bool Equals(Message other) => Id == other?.Id;
public override int GetHashCode()
{
return Id.GetHashCode();
}
public override int GetHashCode() => Id.GetHashCode();
}
public enum TargetType

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@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Chat
public class DrawableChannel : Container
{
public readonly Channel Channel;
private readonly FillFlowContainer flow;
private readonly FillFlowContainer<ChatLine> flow;
private readonly ScrollContainer scroll;
public DrawableChannel(Channel channel)
@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Chat
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
flow = new FillFlowContainer
flow = new FillFlowContainer<ChatLine>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
@ -63,19 +63,18 @@ namespace osu.Game.Overlays.Chat
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
//up to last Channel.MAX_HISTORY messages
flow.Add(displayMessages.Select(m => new ChatLine(m)));
if (scroll.IsScrolledToEnd(10) || !flow.Children.Any())
scrollToEnd();
//up to last Channel.MAX_HISTORY messages
foreach (Message m in displayMessages)
{
var d = new ChatLine(m);
flow.Add(d);
}
var staleMessages = flow.Children.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
int count = staleMessages.Length - Channel.MAX_HISTORY;
while (flow.Children.Count(c => c.LifetimeEnd == double.MaxValue) > Channel.MAX_HISTORY)
for (int i = 0; i < count; i++)
{
var d = flow.Children.First(c => c.LifetimeEnd == double.MaxValue);
var d = staleMessages[i];
if (!scroll.IsScrolledToEnd(10))
scroll.OffsetScrollPosition(-d.DrawHeight);
d.Expire();

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@ -229,6 +229,7 @@ namespace osu.Game.Overlays
Scheduler.Add(delegate
{
loading.FadeOut(100);
loading.Expire();
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
@ -320,11 +321,8 @@ namespace osu.Game.Overlays
fetchReq = new GetMessagesRequest(careChannels, lastMessageId);
fetchReq.Success += delegate (List<Message> messages)
{
var ids = messages.Where(m => m.TargetType == TargetType.Channel).Select(m => m.TargetId).Distinct();
//batch messages per channel.
foreach (var id in ids)
careChannels.Find(c => c.Id == id)?.AddNewMessages(messages.Where(m => m.TargetId == id).ToArray());
foreach (var group in messages.Where(m => m.TargetType == TargetType.Channel).GroupBy(m => m.TargetId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;

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@ -1,34 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Settings
{
public class SettingsHeader : Container
{
public SearchTextBox SearchTextBox;
private Box background;
private readonly Func<float> currentScrollOffset;
public Action Exit;
/// <param name="currentScrollOffset">A reference to the current scroll position of the ScrollContainer we are contained within.</param>
public SettingsHeader(Func<float> currentScrollOffset)
{
this.currentScrollOffset = currentScrollOffset;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -37,11 +19,6 @@ namespace osu.Game.Overlays.Settings
Children = new Drawable[]
{
background = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
@ -53,7 +30,8 @@ namespace osu.Game.Overlays.Settings
{
Text = "settings",
TextSize = 40,
Margin = new MarginPadding {
Margin = new MarginPadding
{
Left = SettingsOverlay.CONTENT_MARGINS,
Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
},
@ -63,45 +41,15 @@ namespace osu.Game.Overlays.Settings
Colour = colours.Pink,
Text = "Change the way osu! behaves",
TextSize = 18,
Margin = new MarginPadding {
Margin = new MarginPadding
{
Left = SettingsOverlay.CONTENT_MARGINS,
Bottom = 30
},
},
SearchTextBox = new SearchTextBox
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Width = 0.95f,
Margin = new MarginPadding {
Top = 20,
Bottom = 20
},
Exit = () => Exit(),
},
}
}
};
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// the point at which we will start anchoring to the top.
float anchorOffset = SearchTextBox.Y;
float scrollPosition = currentScrollOffset();
// we want to anchor the search field to the top of the screen when scrolling.
Margin = new MarginPadding { Top = Math.Max(0, scrollPosition - anchorOffset) };
// we don't want the header to scroll when scrolling beyond the upper extent.
Y = Math.Min(0, scrollPosition);
// we get darker as scroll progresses
background.Alpha = Math.Min(1, scrollPosition / anchorOffset) * 0.5f;
}
}
}

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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings
private readonly Box backgroundBox;
private readonly Box selectionIndicator;
private readonly Container text;
public Action Action;
public Action<SettingsSection> Action;
private SettingsSection section;
public SettingsSection Section
@ -75,6 +75,7 @@ namespace osu.Game.Overlays.Settings
{
Width = Sidebar.DEFAULT_WIDTH,
RelativeSizeAxes = Axes.Y,
Colour = OsuColour.Gray(0.6f),
Children = new[]
{
headerText = new OsuSpriteText
@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Settings
protected override bool OnClick(InputState state)
{
Action?.Invoke();
Action?.Invoke(section);
backgroundBox.FlashColour(Color4.White, 400);
return true;
}

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@ -7,10 +7,11 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Settings;
using System;
using osu.Game.Overlays.Settings.Sections;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
namespace osu.Game.Overlays
{
@ -26,18 +27,13 @@ namespace osu.Game.Overlays
private const float sidebar_padding = 10;
private ScrollContainer scrollContainer;
private Sidebar sidebar;
private SidebarButton[] sidebarButtons;
private SettingsSection[] sections;
private SidebarButton selectedSidebarButton;
private SettingsHeader header;
private SettingsSectionsContainer sectionsContainer;
private SettingsFooter footer;
private SearchContainer searchContainer;
private float lastKnownScroll;
private SearchTextBox searchTextBox;
public SettingsOverlay()
{
@ -48,7 +44,7 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game)
{
sections = new SettingsSection[]
var sections = new SettingsSection[]
{
new GeneralSection(),
new GraphicsSection(),
@ -68,27 +64,27 @@ namespace osu.Game.Overlays
Colour = Color4.Black,
Alpha = 0.6f,
},
scrollContainer = new ScrollContainer
sectionsContainer = new SettingsSectionsContainer
{
ScrollDraggerVisible = false,
RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
Children = new Drawable[]
ExpandableHeader = new SettingsHeader(),
FixedHeader = searchTextBox = new SearchTextBox
{
searchContainer = new SearchContainer
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Width = 0.95f,
Margin = new MarginPadding
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = sections,
Top = 20,
Bottom = 20
},
footer = new SettingsFooter(),
header = new SettingsHeader(() => scrollContainer.Current)
{
Exit = Hide,
},
}
Exit = Hide,
},
Sections = sections,
Footer = new SettingsFooter()
},
sidebar = new Sidebar
{
@ -96,84 +92,89 @@ namespace osu.Game.Overlays
Children = sidebarButtons = sections.Select(section =>
new SidebarButton
{
Selected = sections[0] == section,
Section = section,
Action = () => scrollContainer.ScrollIntoView(section),
Action = sectionsContainer.ScrollContainer.ScrollIntoView,
}
).ToArray()
}
};
header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
selectedSidebarButton = sidebarButtons[0];
selectedSidebarButton.Selected = true;
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
//we need to update these manually because we can't put the SettingsHeader inside the SearchContainer (due to its anchoring).
searchContainer.Y = header.DrawHeight;
footer.Y = searchContainer.Y + searchContainer.DrawHeight;
}
protected override void Update()
{
base.Update();
float currentScroll = scrollContainer.Current;
if (currentScroll != lastKnownScroll)
sectionsContainer.SelectedSection.ValueChanged += section =>
{
lastKnownScroll = currentScroll;
selectedSidebarButton.Selected = false;
selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
selectedSidebarButton.Selected = true;
};
SettingsSection bestCandidate = null;
float bestDistance = float.MaxValue;
searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
foreach (SettingsSection section in sections)
{
float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
if (distance < bestDistance)
{
bestDistance = distance;
bestCandidate = section;
}
}
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
if (previous != null) previous.Selected = false;
if (next != null) next.Selected = true;
}
sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
}
protected override void PopIn()
{
base.PopIn();
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2);
header.SearchTextBox.HoldFocus = true;
searchTextBox.HoldFocus = true;
}
protected override void PopOut()
{
base.PopOut();
scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2);
header.SearchTextBox.HoldFocus = false;
header.SearchTextBox.TriggerFocusLost();
searchTextBox.HoldFocus = false;
searchTextBox.TriggerFocusLost();
}
protected override bool OnFocus(InputState state)
{
header.SearchTextBox.TriggerFocus(state);
searchTextBox.TriggerFocus(state);
return false;
}
private class SettingsSectionsContainer : SectionsContainer
{
public SearchContainer SearchContainer;
private readonly Box headerBackground;
protected override Container<Drawable> CreateScrollContentContainer()
=> SearchContainer = new SearchContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
};
public SettingsSectionsContainer()
{
ScrollContainer.ScrollDraggerVisible = false;
Add(headerBackground = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.X
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// no null check because the usage of this class is strict
headerBackground.Height = ExpandableHeader.LayoutSize.Y + FixedHeader.LayoutSize.Y;
headerBackground.Y = ExpandableHeader.Y;
headerBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
}
}
}
}

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@ -57,12 +57,17 @@ namespace osu.Game.Screens
beatmap.Value = localMap;
}
beatmap.ValueChanged += OnBeatmapChanged;
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.ValueChanged += OnBeatmapChanged;
}
/// <summary>
/// The global Beatmap was changed.
/// </summary>

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@ -150,7 +150,7 @@ namespace osu.Game.Screens.Play
FramedClock = offsetClock,
OnRetry = Restart,
OnQuit = Exit,
CheckCanPause = () => ValidForResume && !HasFailed,
CheckCanPause = () => ValidForResume && !HasFailed && !HitRenderer.HasReplayLoaded,
Retries = RestartCount,
OnPause = () => {
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;

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@ -155,7 +155,11 @@ namespace osu.Game.Screens.Select
index = (index + direction + groups.Count) % groups.Count;
if (groups[index].State != BeatmapGroupState.Hidden)
{
SelectBeatmap(groups[index].BeatmapPanels.First().Beatmap);
if (skipDifficulties)
SelectBeatmap(groups[index].SelectedPanel != null ? groups[index].SelectedPanel.Beatmap : groups[index].BeatmapPanels.First().Beatmap);
else
SelectBeatmap(direction == 1 ? groups[index].BeatmapPanels.First().Beatmap : groups[index].BeatmapPanels.Last().Beatmap);
return;
}
} while (index != startIndex);
@ -167,10 +171,8 @@ namespace osu.Game.Screens.Select
if (visibleGroups.Count < 1)
return;
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
BeatmapPanel panel = group?.BeatmapPanels.First();
if (panel == null)
return;
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
selectGroup(group, panel);
}
@ -409,7 +411,14 @@ namespace osu.Game.Screens.Select
int firstIndex = yPositions.BinarySearch(Current - Panel.MAX_HEIGHT);
if (firstIndex < 0) firstIndex = ~firstIndex;
int lastIndex = yPositions.BinarySearch(Current + drawHeight);
if (lastIndex < 0) lastIndex = ~lastIndex;
if (lastIndex < 0)
{
lastIndex = ~lastIndex;
// Add the first panel of the last visible beatmap group to preload its data.
if (lastIndex != 0 && panels[lastIndex - 1] is BeatmapSetHeader)
lastIndex++;
}
// Add those panels within the previously found index range that should be displayed.
for (int i = firstIndex; i < lastIndex; ++i)

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Menu;
@ -68,8 +69,6 @@ namespace osu.Game.Screens.Select
public Footer()
{
AlwaysReceiveInput = true;
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Anchor = Anchor.BottomCentre;
@ -124,5 +123,13 @@ namespace osu.Game.Screens.Select
updateModeLight();
}
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || StartButton.Contains(screenSpacePos);
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
protected override bool OnClick(InputState state) => true;
protected override bool OnDragStart(InputState state) => true;
}
}

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@ -57,14 +57,23 @@ namespace osu.Game.Screens.Select
{
beatmap?.Mods.BindTo(modSelect.SelectedMods);
if (Beatmap?.Track != null)
Beatmap.Track.Looping = false;
beatmapDetails.Beatmap = beatmap;
if (beatmap?.Track != null)
beatmap.Track.Looping = true;
base.OnBeatmapChanged(beatmap);
}
protected override void OnResuming(Screen last)
{
player = null;
Beatmap.Track.Looping = true;
base.OnResuming(last);
}
@ -83,13 +92,21 @@ namespace osu.Game.Screens.Select
return true;
}
return base.OnExiting(next);
if (base.OnExiting(next))
return true;
if (Beatmap?.Track != null)
Beatmap.Track.Looping = false;
return false;
}
protected override void OnSelected()
{
if (player != null) return;
Beatmap.Track.Looping = false;
LoadComponentAsync(player = new PlayerLoader(new Player
{
Beatmap = Beatmap, //eagerly set this so it's present before push.

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@ -229,6 +229,8 @@ namespace osu.Game.Screens.Select
changeBackground(Beatmap);
selectionChangeNoBounce = Beatmap?.BeatmapInfo;
Content.FadeInFromZero(250);
beatmapInfoWedge.State = Visibility.Visible;

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@ -74,10 +74,6 @@
<Compile Include="Audio\SampleInfoList.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Events\BackgroundEvent.cs" />
<Compile Include="Beatmaps\Events\BreakEvent.cs" />
<Compile Include="Beatmaps\Events\Event.cs" />
<Compile Include="Beatmaps\Events\EventInfo.cs" />
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
<Compile Include="Online\Chat\ErrorMessage.cs" />
<Compile Include="Overlays\Chat\ChatTabControl.cs" />
@ -85,12 +81,14 @@
<Compile Include="Overlays\Music\PlaylistItem.cs" />
<Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
<Compile Include="Database\BeatmapMetrics.cs" />
@ -295,6 +293,7 @@
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
<Compile Include="Graphics\Backgrounds\Background.cs" />
<Compile Include="Graphics\Containers\BeatSyncedContainer.cs" />
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
@ -442,11 +441,11 @@
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>