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Rename PositionAt -> CurvePositionAt to represent its new meaning
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@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!HeadCircle.IsHit)
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HeadCircle.Position = slider.PositionAt(completionProgress);
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HeadCircle.Position = slider.CurvePositionAt(completionProgress);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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