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Rename PositionAt -> CurvePositionAt to represent its new meaning
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@ -23,8 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.PositionAt(t);
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public override Vector2 EndPosition => Position + this.PositionAt(1);
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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public override Vector2 EndPosition => Position + this.CurvePositionAt(1);
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public SliderCurve Curve { get; } = new SliderCurve();
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