Remove OsuScreen.ApplyLogoArrivingDefaults()

This commit is contained in:
Joseph Madamba 2023-05-23 13:14:57 -07:00
parent 1671729b78
commit 067328233c
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@ -233,7 +233,13 @@ namespace osu.Game.Screens
/// </summary>
protected virtual void LogoArriving(OsuLogo logo, bool resuming)
{
ApplyLogoArrivingDefaults(logo);
logo.Action = null;
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.Both;
logo.Triangles = true;
logo.Ripple = true;
}
private void applyArrivingDefaults(bool isResuming)
@ -244,22 +250,6 @@ namespace osu.Game.Screens
}, true);
}
/// <summary>
/// Applies default animations to an arriving logo.
/// Todo: This should not exist.
/// </summary>
/// <param name="logo">The logo to apply animations to.</param>
public static void ApplyLogoArrivingDefaults(OsuLogo logo)
{
logo.Action = null;
logo.FadeOut(300, Easing.OutQuint);
logo.Anchor = Anchor.TopLeft;
logo.Origin = Anchor.Centre;
logo.RelativePositionAxes = Axes.Both;
logo.Triangles = true;
logo.Ripple = true;
}
private void onExitingLogo()
{
logo?.AppendAnimatingAction(() => LogoExiting(logo), false);