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Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
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@ -16,7 +16,8 @@ namespace osu.Game.Beatmaps
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/// Sets default values for a HitObject.
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/// </summary>
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/// <param name="hitObject">The HitObject to set default values for.</param>
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void SetDefaults(T hitObject);
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/// <param name="beatmap">The Beatmap to extract the default values from.</param>
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void SetDefaults(T hitObject, Beatmap<T> beatmap);
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/// <summary>
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/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
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