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Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
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@ -8,11 +8,11 @@ namespace osu.Game.Modes.Taiko.Beatmaps
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{
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internal class TaikoBeatmapProcessor : IBeatmapProcessor<TaikoBaseHit>
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{
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public void PostProcess(Beatmap<TaikoBaseHit> beatmap)
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public void SetDefaults(TaikoBaseHit hitObject, Beatmap<TaikoBaseHit> beatmap)
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{
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}
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public void SetDefaults(TaikoBaseHit hitObject)
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public void PostProcess(Beatmap<TaikoBaseHit> beatmap)
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{
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}
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}
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