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Merge pull request #10326 from peppy/editor-less-autoplay-regeneration
Only regenerate autoplay on editor state change
This commit is contained in:
@ -12,6 +12,14 @@ namespace osu.Game.Tests.Editing
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[TestFixture]
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public class EditorChangeHandlerTest
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{
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private int stateChangedFired;
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[SetUp]
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public void SetUp()
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{
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stateChangedFired = 0;
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}
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[Test]
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public void TestSaveRestoreState()
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{
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@ -23,6 +31,8 @@ namespace osu.Game.Tests.Editing
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addArbitraryChange(beatmap);
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handler.SaveState();
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Assert.That(stateChangedFired, Is.EqualTo(1));
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Assert.That(handler.CanUndo.Value, Is.True);
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Assert.That(handler.CanRedo.Value, Is.False);
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@ -30,6 +40,8 @@ namespace osu.Game.Tests.Editing
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Assert.That(handler.CanUndo.Value, Is.False);
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Assert.That(handler.CanRedo.Value, Is.True);
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Assert.That(stateChangedFired, Is.EqualTo(2));
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}
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[Test]
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@ -45,6 +57,7 @@ namespace osu.Game.Tests.Editing
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Assert.That(handler.CanUndo.Value, Is.True);
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Assert.That(handler.CanRedo.Value, Is.False);
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Assert.That(stateChangedFired, Is.EqualTo(1));
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string hash = handler.CurrentStateHash;
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@ -52,6 +65,7 @@ namespace osu.Game.Tests.Editing
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handler.SaveState();
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Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
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Assert.That(stateChangedFired, Is.EqualTo(1));
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handler.RestoreState(-1);
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@ -60,6 +74,7 @@ namespace osu.Game.Tests.Editing
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// we should only be able to restore once even though we saved twice.
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Assert.That(handler.CanUndo.Value, Is.False);
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Assert.That(handler.CanRedo.Value, Is.True);
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Assert.That(stateChangedFired, Is.EqualTo(2));
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}
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[Test]
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@ -71,6 +86,8 @@ namespace osu.Game.Tests.Editing
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for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
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{
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Assert.That(stateChangedFired, Is.EqualTo(i));
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addArbitraryChange(beatmap);
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handler.SaveState();
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}
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@ -114,7 +131,10 @@ namespace osu.Game.Tests.Editing
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{
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var beatmap = new EditorBeatmap(new Beatmap());
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return (new EditorChangeHandler(beatmap), beatmap);
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var changeHandler = new EditorChangeHandler(beatmap);
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changeHandler.OnStateChange += () => stateChangedFired++;
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return (changeHandler, beatmap);
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}
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private void addArbitraryChange(EditorBeatmap beatmap)
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