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Use IBindable where possible
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public Action<Score> ScoreSelected;
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@ -192,7 +192,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api, Bindable<RulesetInfo> parentRuleset)
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private void load(APIAccess api, IBindable<RulesetInfo> parentRuleset)
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{
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this.api = api;
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