From 06bd696cc21eb4e20667875093f790468cc474e6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 31 May 2021 14:11:57 +0900 Subject: [PATCH] Remove `previous` consumption logic in `GetWorkingBeatmap` This should not be required since the introduction of `workingCache`, which does the same thing in a more global way. --- osu.Game/Beatmaps/BeatmapManager.cs | 6 +----- osu.Game/Overlays/MusicController.cs | 4 ++-- osu.Game/Screens/Select/SongSelect.cs | 7 ++++--- osu.Game/Tests/Visual/EditorTestScene.cs | 2 +- 4 files changed, 8 insertions(+), 11 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index b2cd0c9392..5a26f5b66c 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -280,9 +280,8 @@ namespace osu.Game.Beatmaps /// Retrieve a instance for the provided /// /// The beatmap to lookup. - /// The currently loaded . Allows for optimisation where elements are shared with the new beatmap. May be returned if beatmapInfo requested matches /// A instance correlating to the provided . - public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null) + public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo) { if (beatmapInfo?.BeatmapSet == null) return DefaultBeatmap; @@ -294,9 +293,6 @@ namespace osu.Game.Beatmaps beatmapInfo = QueryBeatmap(b => b.ID == lookupId); } - if (beatmapInfo.ID > 0 && previous != null && previous.BeatmapInfo?.ID == beatmapInfo.ID) - return previous; - lock (workingCache) { var working = workingCache.FirstOrDefault(w => w.BeatmapInfo?.ID == beatmapInfo.ID); diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 3a9a6261ba..a15f80ca21 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -252,7 +252,7 @@ namespace osu.Game.Overlays if (playable != null) { - changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value)); + changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First())); restartTrack(); return PreviousTrackResult.Previous; } @@ -283,7 +283,7 @@ namespace osu.Game.Overlays if (playable != null) { - changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value)); + changeBeatmap(beatmaps.GetWorkingBeatmap(playable.Beatmaps.First())); restartTrack(); return true; } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 74e10037ab..270addc8e6 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -505,12 +505,13 @@ namespace osu.Game.Screens.Select { Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\""); - WorkingBeatmap previous = Beatmap.Value; - Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous); + int? lastSetID = Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID; + + Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap); if (beatmap != null) { - if (beatmap.BeatmapSetInfoID == previous?.BeatmapInfo.BeatmapSetInfoID) + if (beatmap.BeatmapSetInfoID == lastSetID) sampleChangeDifficulty.Play(); else sampleChangeBeatmap.Play(); diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index de7fdd0cf8..ca331088ce 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual protected override string ComputeHash(BeatmapSetInfo item, ArchiveReader reader = null) => string.Empty; - public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null) + public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo) => testBeatmap; public override void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null)