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Default DrawableStoryboard
to a completed state to avoid state change on empty storyboards
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@ -25,7 +25,7 @@ namespace osu.Game.Storyboards.Drawables
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/// </summary>
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/// </summary>
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public IBindable<bool> HasStoryboardEnded => hasStoryboardEnded;
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public IBindable<bool> HasStoryboardEnded => hasStoryboardEnded;
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private readonly BindableBool hasStoryboardEnded = new BindableBool();
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private readonly BindableBool hasStoryboardEnded = new BindableBool(true);
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protected override Container<DrawableStoryboardLayer> Content { get; }
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protected override Container<DrawableStoryboardLayer> Content { get; }
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