diff --git a/osu.Android.props b/osu.Android.props
index bbe8426316..5078fee1cf 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -52,6 +52,6 @@
-
+
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs
index e8c2472c3b..cecac38f70 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneOutOfOrderHits.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -54,12 +55,77 @@ namespace osu.Game.Rulesets.Mania.Tests
}
}
+ [Test]
+ public void TestHoldNoteMissAfterNextObjectStartTime()
+ {
+ var objects = new List
+ {
+ new HoldNote
+ {
+ StartTime = 1000,
+ EndTime = 1010,
+ },
+ new HoldNote
+ {
+ StartTime = 1020,
+ EndTime = 1030
+ }
+ };
+
+ performTest(objects, new List());
+
+ addJudgementAssert(objects[0], HitResult.IgnoreHit);
+ addJudgementAssert(objects[1], HitResult.IgnoreHit);
+ }
+
+ [Test]
+ public void TestHoldNoteReleasedHitAfterNextObjectStartTime()
+ {
+ var objects = new List
+ {
+ new HoldNote
+ {
+ StartTime = 1000,
+ EndTime = 1010,
+ },
+ new HoldNote
+ {
+ StartTime = 1020,
+ EndTime = 1030
+ }
+ };
+
+ var frames = new List
+ {
+ new ManiaReplayFrame(1000, ManiaAction.Key1),
+ new ManiaReplayFrame(1030),
+ new ManiaReplayFrame(1040, ManiaAction.Key1),
+ new ManiaReplayFrame(1050)
+ };
+
+ performTest(objects, frames);
+
+ addJudgementAssert(objects[0], HitResult.IgnoreHit);
+ addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect);
+ addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect);
+
+ addJudgementAssert(objects[1], HitResult.IgnoreHit);
+ addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great);
+ addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect);
+ }
+
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
+ private void addJudgementAssert(string name, Func hitObject, HitResult result)
+ {
+ AddAssert($"{name} judgement is {result}",
+ () => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
+ }
+
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
diff --git a/osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs b/osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs
index 0f9cd48dd8..961858b62b 100644
--- a/osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs
+++ b/osu.Game.Rulesets.Mania/UI/OrderedHitPolicy.cs
@@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -44,9 +43,6 @@ namespace osu.Game.Rulesets.Mania.UI
/// The that was hit.
public void HandleHit(DrawableHitObject hitObject)
{
- if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
- throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
-
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj.Judged)
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
index 075bf314bc..856bfd7e80 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
@@ -125,6 +125,9 @@ namespace osu.Game.Rulesets.Osu.Tests
{
if (!enabled) return null;
+ if (component is OsuSkinComponent osuComponent && osuComponent.Component == OsuSkinComponents.SliderBody)
+ return null;
+
return new OsuSpriteText
{
Text = identifier,
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
index a72dcff1e9..fd7ea050b9 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs
@@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Edit
{
base.OnSelectionChanged();
- bool canOperate = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
+ Quad quad = selectedMovableObjects.Length > 0 ? getSurroundingQuad(selectedMovableObjects) : new Quad();
- SelectionBox.CanRotate = canOperate;
- SelectionBox.CanScaleX = canOperate;
- SelectionBox.CanScaleY = canOperate;
- SelectionBox.CanReverse = canOperate;
+ SelectionBox.CanRotate = quad.Width > 0 || quad.Height > 0;
+ SelectionBox.CanScaleX = quad.Width > 0;
+ SelectionBox.CanScaleY = quad.Height > 0;
+ SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
}
protected override void OnOperationEnded()
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
index 025e202666..84a335750a 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@@ -27,21 +28,24 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToDrawableHitObjects(IEnumerable drawables)
{
foreach (var d in drawables)
- d.ApplyCustomUpdateState += applyFadeInAdjustment;
+ {
+ d.HitObjectApplied += applyFadeInAdjustment;
+ applyFadeInAdjustment(d);
+ }
base.ApplyToDrawableHitObjects(drawables);
}
- private void applyFadeInAdjustment(DrawableHitObject hitObject, ArmedState state)
+ private void applyFadeInAdjustment(DrawableHitObject hitObject)
{
if (!(hitObject is DrawableOsuHitObject d))
return;
d.HitObject.TimeFadeIn = d.HitObject.TimePreempt * fade_in_duration_multiplier;
- }
- private double lastSliderHeadFadeOutStartTime;
- private double lastSliderHeadFadeOutDuration;
+ foreach (var nested in d.NestedHitObjects)
+ applyFadeInAdjustment(nested);
+ }
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
@@ -72,33 +76,24 @@ namespace osu.Game.Rulesets.Osu.Mods
{
case DrawableSliderTail sliderTail:
// use stored values from head circle to achieve same fade sequence.
- fadeOutDuration = lastSliderHeadFadeOutDuration;
- fadeOutStartTime = lastSliderHeadFadeOutStartTime;
+ var tailFadeOutParameters = getFadeOutParametersFromSliderHead(h);
- using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
- sliderTail.FadeOut(fadeOutDuration);
+ using (drawable.BeginAbsoluteSequence(tailFadeOutParameters.startTime, true))
+ sliderTail.FadeOut(tailFadeOutParameters.duration);
break;
case DrawableSliderRepeat sliderRepeat:
// use stored values from head circle to achieve same fade sequence.
- fadeOutDuration = lastSliderHeadFadeOutDuration;
- fadeOutStartTime = lastSliderHeadFadeOutStartTime;
+ var repeatFadeOutParameters = getFadeOutParametersFromSliderHead(h);
- using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
+ using (drawable.BeginAbsoluteSequence(repeatFadeOutParameters.startTime, true))
// only apply to circle piece – reverse arrow is not affected by hidden.
- sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
+ sliderRepeat.CirclePiece.FadeOut(repeatFadeOutParameters.duration);
break;
case DrawableHitCircle circle:
-
- if (circle is DrawableSliderHead)
- {
- lastSliderHeadFadeOutDuration = fadeOutDuration;
- lastSliderHeadFadeOutStartTime = fadeOutStartTime;
- }
-
Drawable fadeTarget = circle;
if (increaseVisibility)
@@ -119,6 +114,8 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
case DrawableSlider slider:
+ associateNestedSliderCirclesWithHead(slider.HitObject);
+
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
slider.Body.FadeOut(longFadeDuration, Easing.Out);
@@ -143,5 +140,24 @@ namespace osu.Game.Rulesets.Osu.Mods
break;
}
}
+
+ private readonly Dictionary correspondingSliderHeadForObject = new Dictionary();
+
+ private void associateNestedSliderCirclesWithHead(Slider slider)
+ {
+ var sliderHead = slider.NestedHitObjects.Single(obj => obj is SliderHeadCircle);
+
+ foreach (var nested in slider.NestedHitObjects)
+ {
+ if ((nested is SliderRepeat || nested is SliderEndCircle) && !correspondingSliderHeadForObject.ContainsKey(nested))
+ correspondingSliderHeadForObject[nested] = (SliderHeadCircle)sliderHead;
+ }
+ }
+
+ private (double startTime, double duration) getFadeOutParametersFromSliderHead(OsuHitObject h)
+ {
+ var sliderHead = correspondingSliderHeadForObject[h];
+ return (sliderHead.StartTime - sliderHead.TimePreempt + sliderHead.TimeFadeIn, sliderHead.TimePreempt * fade_out_duration_multiplier);
+ }
}
}
diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneKiaiHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneKiaiHitExplosion.cs
new file mode 100644
index 0000000000..b558709592
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneKiaiHitExplosion.cs
@@ -0,0 +1,37 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Taiko.Objects;
+using osu.Game.Rulesets.Taiko.UI;
+
+namespace osu.Game.Rulesets.Taiko.Tests.Skinning
+{
+ [TestFixture]
+ public class TestSceneKiaiHitExplosion : TaikoSkinnableTestScene
+ {
+ [Test]
+ public void TestKiaiHits()
+ {
+ AddStep("rim hit", () => SetContents(() => getContentFor(createHit(HitType.Rim))));
+ AddStep("centre hit", () => SetContents(() => getContentFor(createHit(HitType.Centre))));
+ }
+
+ private Drawable getContentFor(DrawableTestHit hit)
+ {
+ return new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Child = new KiaiHitExplosion(hit, hit.HitObject.Type)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ }
+ };
+ }
+
+ private DrawableTestHit createHit(HitType type) => new DrawableTestHit(new Hit { StartTime = Time.Current, Type = type });
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
index c88480d18f..96fb065e79 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
@@ -114,6 +114,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
+ case TaikoSkinComponents.TaikoExplosionKiai:
+ // suppress the default kiai explosion if the skin brings its own sprites.
+ // the drawable needs to expire as soon as possible to avoid accumulating empty drawables on the playfield.
+ if (hasExplosion.Value)
+ return Drawable.Empty().With(d => d.LifetimeEnd = double.MinValue);
+
+ return null;
+
case TaikoSkinComponents.Scroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
index 132d8f8868..bf48898dd2 100644
--- a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
+++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
@@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Taiko
TaikoExplosionMiss,
TaikoExplosionOk,
TaikoExplosionGreat,
+ TaikoExplosionKiai,
Scroller,
Mascot,
}
diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs
new file mode 100644
index 0000000000..7ce8b016d5
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/UI/DefaultKiaiHitExplosion.cs
@@ -0,0 +1,64 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osuTK;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Taiko.Objects;
+
+namespace osu.Game.Rulesets.Taiko.UI
+{
+ public class DefaultKiaiHitExplosion : CircularContainer
+ {
+ public override bool RemoveWhenNotAlive => true;
+
+ private readonly HitType type;
+
+ public DefaultKiaiHitExplosion(HitType type)
+ {
+ this.type = type;
+
+ RelativeSizeAxes = Axes.Both;
+
+ Blending = BlendingParameters.Additive;
+
+ Masking = true;
+ Alpha = 0.25f;
+
+ Children = new[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0,
+ AlwaysPresent = true
+ }
+ };
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours)
+ {
+ EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
+ Radius = 60,
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
+ this.FadeOut(250);
+
+ Expire(true);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
index 067d390894..20900a9352 100644
--- a/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
+++ b/osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
@@ -1,71 +1,47 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Effects;
-using osu.Framework.Graphics.Shapes;
-using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
+using osu.Game.Skinning;
+using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
- public class KiaiHitExplosion : CircularContainer
+ public class KiaiHitExplosion : Container
{
public override bool RemoveWhenNotAlive => true;
+ [Cached(typeof(DrawableHitObject))]
public readonly DrawableHitObject JudgedObject;
- private readonly HitType type;
- public KiaiHitExplosion(DrawableHitObject judgedObject, HitType type)
+ private readonly HitType hitType;
+
+ private SkinnableDrawable skinnable;
+
+ public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
+
+ public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
+
+ public KiaiHitExplosion(DrawableHitObject judgedObject, HitType hitType)
{
JudgedObject = judgedObject;
- this.type = type;
+ this.hitType = hitType;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE, 1);
-
- Blending = BlendingParameters.Additive;
-
- Masking = true;
- Alpha = 0.25f;
-
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both,
- Alpha = 0,
- AlwaysPresent = true
- }
- };
}
[BackgroundDependencyLoader]
- private void load(OsuColour colours)
+ private void load()
{
- EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Colour = type == HitType.Rim ? colours.BlueDarker : colours.PinkDarker,
- Radius = 60,
- };
- }
-
- protected override void LoadComplete()
- {
- base.LoadComplete();
-
- this.ScaleTo(new Vector2(1, 3f), 500, Easing.OutQuint);
- this.FadeOut(250);
-
- Expire(true);
+ Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoExplosionKiai), _ => new DefaultKiaiHitExplosion(hitType));
}
}
}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs
index c3ae753eae..242eaf7b7d 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs
@@ -142,6 +142,8 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override HitObjectLifetimeEntry CreateLifetimeEntry(TestHitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
+ public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) => null;
+
protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
protected override Playfield CreatePlayfield() => new TestPlayfield();
diff --git a/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs b/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs
index 4c18cfa61c..c5038068ec 100644
--- a/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs
+++ b/osu.Game.Tests/Visual/Navigation/OsuGameTestScene.cs
@@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Navigation
}
[SetUpSteps]
- public void SetUpSteps()
+ public virtual void SetUpSteps()
{
AddStep("Create new game instance", () =>
{
diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePerformFromScreen.cs b/osu.Game.Tests/Visual/Navigation/TestScenePerformFromScreen.cs
index 75c6a2b733..a4190e0b84 100644
--- a/osu.Game.Tests/Visual/Navigation/TestScenePerformFromScreen.cs
+++ b/osu.Game.Tests/Visual/Navigation/TestScenePerformFromScreen.cs
@@ -2,23 +2,33 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Screens;
+using osu.Game.Overlays;
+using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
+using osuTK.Input;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePerformFromScreen : OsuGameTestScene
{
+ private bool actionPerformed;
+
+ public override void SetUpSteps()
+ {
+ AddStep("reset status", () => actionPerformed = false);
+
+ base.SetUpSteps();
+ }
+
[Test]
public void TestPerformAtMenu()
{
- AddAssert("could perform immediately", () =>
- {
- bool actionPerformed = false;
- Game.PerformFromScreen(_ => actionPerformed = true);
- return actionPerformed;
- });
+ AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true));
+ AddAssert("did perform", () => actionPerformed);
}
[Test]
@@ -26,12 +36,9 @@ namespace osu.Game.Tests.Visual.Navigation
{
PushAndConfirm(() => new PlaySongSelect());
- AddAssert("could perform immediately", () =>
- {
- bool actionPerformed = false;
- Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) });
- return actionPerformed;
- });
+ AddStep("perform immediately", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
+ AddAssert("did perform", () => actionPerformed);
+ AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
}
[Test]
@@ -39,7 +46,6 @@ namespace osu.Game.Tests.Visual.Navigation
{
PushAndConfirm(() => new PlaySongSelect());
- bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("did perform", () => actionPerformed);
@@ -51,7 +57,6 @@ namespace osu.Game.Tests.Visual.Navigation
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
- bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
AddAssert("did perform", () => actionPerformed);
@@ -63,10 +68,105 @@ namespace osu.Game.Tests.Visual.Navigation
PushAndConfirm(() => new PlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new Player()));
- bool actionPerformed = false;
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
AddAssert("did perform", () => actionPerformed);
}
+
+ [TestCase(true)]
+ [TestCase(false)]
+ public void TestPerformBlockedByDialog(bool confirmed)
+ {
+ DialogBlockingScreen blocker = null;
+
+ PushAndConfirm(() => blocker = new DialogBlockingScreen());
+ AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
+
+ AddWaitStep("wait a bit", 10);
+
+ AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen);
+ AddAssert("did not perform", () => !actionPerformed);
+ AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
+
+ AddUntilStep("wait for dialog display", () => Game.Dependencies.Get().IsLoaded);
+
+ if (confirmed)
+ {
+ AddStep("accept dialog", () => InputManager.Key(Key.Number1));
+ AddUntilStep("wait for dialog dismissed", () => Game.Dependencies.Get().CurrentDialog == null);
+ AddUntilStep("did perform", () => actionPerformed);
+ }
+ else
+ {
+ AddStep("cancel dialog", () => InputManager.Key(Key.Number2));
+ AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen is DialogBlockingScreen);
+ AddAssert("did not perform", () => !actionPerformed);
+ }
+ }
+
+ [TestCase(true)]
+ [TestCase(false)]
+ public void TestPerformBlockedByDialogNested(bool confirmSecond)
+ {
+ DialogBlockingScreen blocker = null;
+ DialogBlockingScreen blocker2 = null;
+
+ PushAndConfirm(() => blocker = new DialogBlockingScreen());
+ PushAndConfirm(() => blocker2 = new DialogBlockingScreen());
+
+ AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
+
+ AddUntilStep("wait for dialog", () => blocker2.ExitAttempts == 1);
+
+ AddWaitStep("wait a bit", 10);
+
+ AddUntilStep("wait for dialog display", () => Game.Dependencies.Get().IsLoaded);
+
+ AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker2);
+ AddAssert("did not perform", () => !actionPerformed);
+ AddAssert("only one exit attempt", () => blocker2.ExitAttempts == 1);
+
+ AddStep("accept dialog", () => InputManager.Key(Key.Number1));
+ AddUntilStep("screen changed", () => Game.ScreenStack.CurrentScreen == blocker);
+
+ AddUntilStep("wait for second dialog", () => blocker.ExitAttempts == 1);
+ AddAssert("did not perform", () => !actionPerformed);
+ AddAssert("only one exit attempt", () => blocker.ExitAttempts == 1);
+
+ if (confirmSecond)
+ {
+ AddStep("accept dialog", () => InputManager.Key(Key.Number1));
+ AddUntilStep("did perform", () => actionPerformed);
+ }
+ else
+ {
+ AddStep("cancel dialog", () => InputManager.Key(Key.Number2));
+ AddAssert("screen didn't change", () => Game.ScreenStack.CurrentScreen == blocker);
+ AddAssert("did not perform", () => !actionPerformed);
+ }
+ }
+
+ public class DialogBlockingScreen : OsuScreen
+ {
+ [Resolved]
+ private DialogOverlay dialogOverlay { get; set; }
+
+ private int dialogDisplayCount;
+
+ public int ExitAttempts { get; private set; }
+
+ public override bool OnExiting(IScreen next)
+ {
+ ExitAttempts++;
+
+ if (dialogDisplayCount++ < 1)
+ {
+ dialogOverlay.Push(new ConfirmExitDialog(this.Exit, () => { }));
+ return true;
+ }
+
+ return base.OnExiting(next);
+ }
+ }
}
}
diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs
index 8700fbeb42..d91aec753c 100644
--- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs
+++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs
@@ -1,19 +1,24 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
+using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Scoring;
+using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneStatisticsPanel : OsuTestScene
{
[Test]
- public void TestScoreWithStatistics()
+ public void TestScoreWithTimeStatistics()
{
var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
{
@@ -23,6 +28,17 @@ namespace osu.Game.Tests.Visual.Ranking
loadPanel(score);
}
+ [Test]
+ public void TestScoreWithPositionStatistics()
+ {
+ var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
+ {
+ HitEvents = createPositionDistributedHitEvents()
+ };
+
+ loadPanel(score);
+ }
+
[Test]
public void TestScoreWithoutStatistics()
{
@@ -44,5 +60,24 @@ namespace osu.Game.Tests.Visual.Ranking
Score = { Value = score }
};
});
+
+ private static List createPositionDistributedHitEvents()
+ {
+ var hitEvents = new List();
+ // Use constant seed for reproducibility
+ var random = new Random(0);
+
+ for (int i = 0; i < 500; i++)
+ {
+ double angle = random.NextDouble() * 2 * Math.PI;
+ double radius = random.NextDouble() * 0.5f * OsuHitObject.OBJECT_RADIUS;
+
+ var position = new Vector2((float)(radius * Math.Cos(angle)), (float)(radius * Math.Sin(angle)));
+
+ hitEvents.Add(new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), position));
+ }
+
+ return hitEvents;
+ }
}
}
diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
index 442be6e837..37ab489da5 100644
--- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
@@ -16,8 +16,6 @@ namespace osu.Game.Beatmaps.Formats
{
public class LegacyBeatmapDecoder : LegacyDecoder
{
- public const int LATEST_VERSION = 14;
-
private Beatmap beatmap;
private ConvertHitObjectParser parser;
diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
index 7b377e481f..de4dc8cdc8 100644
--- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs
@@ -16,6 +16,8 @@ namespace osu.Game.Beatmaps.Formats
public abstract class LegacyDecoder : Decoder
where T : new()
{
+ public const int LATEST_VERSION = 14;
+
protected readonly int FormatVersion;
protected LegacyDecoder(int version)
diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
index 8d8ca523d5..9a244c8bb2 100644
--- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.IO;
+using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps.Legacy;
@@ -23,15 +24,15 @@ namespace osu.Game.Beatmaps.Formats
private readonly Dictionary variables = new Dictionary();
- public LegacyStoryboardDecoder()
- : base(0)
+ public LegacyStoryboardDecoder(int version = LATEST_VERSION)
+ : base(version)
{
}
public static void Register()
{
// note that this isn't completely correct
- AddDecoder(@"osu file format v", m => new LegacyStoryboardDecoder());
+ AddDecoder(@"osu file format v", m => new LegacyStoryboardDecoder(Parsing.ParseInt(m.Split('v').Last())));
AddDecoder(@"[Events]", m => new LegacyStoryboardDecoder());
SetFallbackDecoder(() => new LegacyStoryboardDecoder());
}
@@ -133,6 +134,11 @@ namespace osu.Game.Beatmaps.Formats
var y = Parsing.ParseFloat(split[5], Parsing.MAX_COORDINATE_VALUE);
var frameCount = Parsing.ParseInt(split[6]);
var frameDelay = Parsing.ParseDouble(split[7]);
+
+ if (FormatVersion < 6)
+ // this is random as hell but taken straight from osu-stable.
+ frameDelay = Math.Round(0.015 * frameDelay) * 1.186 * (1000 / 60f);
+
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
storyboard.GetLayer(layer).Add(storyboardSprite);
diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs
index 6b768cc8fc..cb0e2cfa8e 100644
--- a/osu.Game/OsuGame.cs
+++ b/osu.Game/OsuGame.cs
@@ -463,7 +463,7 @@ namespace osu.Game
#endregion
- private ScheduledDelegate performFromMainMenuTask;
+ private PerformFromMenuRunner performFromMainMenuTask;
///
/// Perform an action only after returning to a specific screen as indicated by .
@@ -474,34 +474,7 @@ namespace osu.Game
public void PerformFromScreen(Action action, IEnumerable validScreens = null)
{
performFromMainMenuTask?.Cancel();
-
- validScreens ??= Enumerable.Empty();
- validScreens = validScreens.Append(typeof(MainMenu));
-
- CloseAllOverlays(false);
-
- // we may already be at the target screen type.
- if (validScreens.Contains(ScreenStack.CurrentScreen?.GetType()) && !Beatmap.Disabled)
- {
- action(ScreenStack.CurrentScreen);
- return;
- }
-
- // find closest valid target
- IScreen screen = ScreenStack.CurrentScreen;
-
- while (screen != null)
- {
- if (validScreens.Contains(screen.GetType()))
- {
- screen.MakeCurrent();
- break;
- }
-
- screen = screen.GetParentScreen();
- }
-
- performFromMainMenuTask = Schedule(() => PerformFromScreen(action, validScreens));
+ Add(performFromMainMenuTask = new PerformFromMenuRunner(action, validScreens, () => ScreenStack.CurrentScreen));
}
///
@@ -681,7 +654,6 @@ namespace osu.Game
loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
- loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add);
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
diff --git a/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs b/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs
index 8f19cd900c..556f3139dd 100644
--- a/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs
+++ b/osu.Game/Overlays/Profile/Sections/Historical/PaginatedMostPlayedBeatmapContainer.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
{
public PaginatedMostPlayedBeatmapContainer(Bindable user)
- : base(user, "Most Played Beatmaps", "No records. :(")
+ : base(user, "Most Played Beatmaps", "No records. :(", CounterVisibilityState.AlwaysVisible)
{
ItemsPerPage = 5;
}
@@ -27,6 +27,8 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
ItemsContainer.Direction = FillDirection.Vertical;
}
+ protected override int GetCount(User user) => user.BeatmapPlaycountsCount;
+
protected override APIRequest> CreateRequest() =>
new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
diff --git a/osu.Game/PerformFromMenuRunner.cs b/osu.Game/PerformFromMenuRunner.cs
new file mode 100644
index 0000000000..9afe87f74f
--- /dev/null
+++ b/osu.Game/PerformFromMenuRunner.cs
@@ -0,0 +1,145 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Screens;
+using osu.Framework.Threading;
+using osu.Game.Beatmaps;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Dialog;
+using osu.Game.Overlays.Notifications;
+using osu.Game.Screens.Menu;
+
+namespace osu.Game
+{
+ internal class PerformFromMenuRunner : Component
+ {
+ private readonly Action finalAction;
+ private readonly Type[] validScreens;
+ private readonly Func getCurrentScreen;
+
+ [Resolved]
+ private NotificationOverlay notifications { get; set; }
+
+ [Resolved]
+ private DialogOverlay dialogOverlay { get; set; }
+
+ [Resolved]
+ private IBindable beatmap { get; set; }
+
+ [Resolved(canBeNull: true)]
+ private OsuGame game { get; set; }
+
+ private readonly ScheduledDelegate task;
+
+ private PopupDialog lastEncounteredDialog;
+ private IScreen lastEncounteredDialogScreen;
+
+ ///
+ /// Perform an action only after returning to a specific screen as indicated by .
+ /// Eagerly tries to exit the current screen until it succeeds.
+ ///
+ /// The action to perform once we are in the correct state.
+ /// An optional collection of valid screen types. If any of these screens are already current we can perform the action immediately, else the first valid parent will be made current before performing the action. is used if not specified.
+ /// A function to retrieve the currently displayed game screen.
+ public PerformFromMenuRunner(Action finalAction, IEnumerable validScreens, Func getCurrentScreen)
+ {
+ validScreens ??= Enumerable.Empty();
+ validScreens = validScreens.Append(typeof(MainMenu));
+
+ this.finalAction = finalAction;
+ this.validScreens = validScreens.ToArray();
+ this.getCurrentScreen = getCurrentScreen;
+
+ Scheduler.Add(task = new ScheduledDelegate(checkCanComplete, 0, 200));
+ }
+
+ ///
+ /// Cancel this runner from running.
+ ///
+ public void Cancel()
+ {
+ task.Cancel();
+ Expire();
+ }
+
+ private void checkCanComplete()
+ {
+ // find closest valid target
+ IScreen current = getCurrentScreen();
+
+ // a dialog may be blocking the execution for now.
+ if (checkForDialog(current)) return;
+
+ // we may already be at the target screen type.
+ if (validScreens.Contains(getCurrentScreen().GetType()) && !beatmap.Disabled)
+ {
+ complete();
+ return;
+ }
+
+ game.CloseAllOverlays(false);
+
+ while (current != null)
+ {
+ if (validScreens.Contains(current.GetType()))
+ {
+ current.MakeCurrent();
+ break;
+ }
+
+ current = current.GetParentScreen();
+ }
+ }
+
+ ///
+ /// Check whether there is currently a dialog requiring user interaction.
+ ///
+ ///
+ /// Whether a dialog blocked interaction.
+ private bool checkForDialog(IScreen current)
+ {
+ var currentDialog = dialogOverlay.CurrentDialog;
+
+ if (lastEncounteredDialog != null)
+ {
+ if (lastEncounteredDialog == currentDialog)
+ // still waiting on user interaction
+ return true;
+
+ if (lastEncounteredDialogScreen != current)
+ {
+ // a dialog was previously encountered but has since been dismissed.
+ // if the screen changed, the user likely confirmed an exit dialog and we should continue attempting the action.
+ lastEncounteredDialog = null;
+ lastEncounteredDialogScreen = null;
+ return false;
+ }
+
+ // the last dialog encountered has been dismissed but the screen has not changed, abort.
+ Cancel();
+ notifications.Post(new SimpleNotification { Text = @"An action was interrupted due to a dialog being displayed." });
+ return true;
+ }
+
+ if (currentDialog == null)
+ return false;
+
+ // a new dialog was encountered.
+ lastEncounteredDialog = currentDialog;
+ lastEncounteredDialogScreen = current;
+ return true;
+ }
+
+ private void complete()
+ {
+ finalAction(getCurrentScreen());
+ Cancel();
+ }
+ }
+}
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 2dba83f2be..3e3936b45a 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Logging;
using osu.Framework.Threading;
@@ -27,8 +28,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
[Cached(typeof(DrawableHitObject))]
public abstract class DrawableHitObject : SkinReloadableDrawable
{
+ ///
+ /// Invoked after this 's applied has had its defaults applied.
+ ///
public event Action DefaultsApplied;
+ ///
+ /// Invoked after a has been applied to this .
+ ///
+ public event Action HitObjectApplied;
+
///
/// The currently represented by this .
///
@@ -130,6 +139,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
[Resolved(CanBeNull = true)]
private DrawableRuleset drawableRuleset { get; set; }
+ private Container samplesContainer;
+
///
/// Creates a new .
///
@@ -146,6 +157,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.PositionalHitSounds, userPositionalHitSounds);
+
+ // Explicit non-virtual function call.
+ base.AddInternal(samplesContainer = new Container { RelativeSizeAxes = Axes.Both });
}
protected override void LoadAsyncComplete()
@@ -160,7 +174,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
base.LoadComplete();
- StartTimeBindable.BindValueChanged(_ => updateState(State.Value, true));
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
updateState(ArmedState.Idle, true);
@@ -214,6 +227,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
StartTimeBindable.BindTo(HitObject.StartTimeBindable);
+ StartTimeBindable.BindValueChanged(onStartTimeChanged);
+
if (HitObject is IHasComboInformation combo)
comboIndexBindable.BindTo(combo.ComboIndexBindable);
@@ -223,6 +238,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
HitObject.DefaultsApplied += onDefaultsApplied;
OnApply(hitObject);
+ HitObjectApplied?.Invoke(this);
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
if (IsLoaded)
@@ -242,9 +258,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
if (HitObject is IHasComboInformation combo)
comboIndexBindable.UnbindFrom(combo.ComboIndexBindable);
-
samplesBindable.UnbindFrom(HitObject.SamplesBindable);
+ // Changes in start time trigger state updates. When a new hitobject is applied, OnApply() automatically performs a state update anyway.
+ StartTimeBindable.ValueChanged -= onStartTimeChanged;
+
// When a new hitobject is applied, the samples will be cleared before re-populating.
// In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply().
samplesBindable.CollectionChanged -= onSamplesChanged;
@@ -312,11 +330,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
///
protected virtual void LoadSamples()
{
- if (Samples != null)
- {
- RemoveInternal(Samples);
- Samples = null;
- }
+ samplesContainer.Clear();
+ Samples = null;
var samples = GetSamples().ToArray();
@@ -329,12 +344,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
- Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
- AddInternal(Samples);
+ samplesContainer.Add(Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))));
}
private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples();
+ private void onStartTimeChanged(ValueChangedEvent startTime) => updateState(State.Value, true);
+
private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
private void onRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result);
diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs
index 0429936d8e..c912348604 100644
--- a/osu.Game/Rulesets/UI/DrawableRuleset.cs
+++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs
@@ -324,11 +324,16 @@ namespace osu.Game.Rulesets.UI
}
///
- /// Creates a DrawableHitObject from a HitObject.
+ /// Creates a to represent a .
///
- /// The HitObject to make drawable.
- /// The DrawableHitObject.
- public virtual DrawableHitObject CreateDrawableRepresentation(TObject h) => null;
+ ///
+ /// If this method returns null, then this will assume the requested type is being pooled,
+ /// and will instead attempt to retrieve the s at the point they should become alive via pools registered through
+ /// or .
+ ///
+ /// The to represent.
+ /// The representing .
+ public abstract DrawableHitObject CreateDrawableRepresentation(TObject h);
public void Attach(KeyCounterDisplay keyCounter) =>
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs
index d1cb8ecbbd..573a57d701 100644
--- a/osu.Game/Rulesets/UI/Playfield.cs
+++ b/osu.Game/Rulesets/UI/Playfield.cs
@@ -136,8 +136,6 @@ namespace osu.Game.Rulesets.UI
return false;
}
- private readonly Dictionary lifetimeEntryMap = new Dictionary();
-
///
/// Adds a for a pooled to this .
///
@@ -145,7 +143,6 @@ namespace osu.Game.Rulesets.UI
public virtual void Add(HitObjectLifetimeEntry entry)
{
HitObjectContainer.Add(entry);
- lifetimeEntryMap[entry.HitObject] = entry;
OnHitObjectAdded(entry.HitObject);
}
@@ -156,9 +153,8 @@ namespace osu.Game.Rulesets.UI
/// Whether the was successfully removed.
public virtual bool Remove(HitObjectLifetimeEntry entry)
{
- if (lifetimeEntryMap.Remove(entry.HitObject))
+ if (HitObjectContainer.Remove(entry))
{
- HitObjectContainer.Remove(entry);
OnHitObjectRemoved(entry.HitObject);
return true;
}
diff --git a/osu.Game/Users/User.cs b/osu.Game/Users/User.cs
index 2a76a963e1..d7e78d5b35 100644
--- a/osu.Game/Users/User.cs
+++ b/osu.Game/Users/User.cs
@@ -144,6 +144,9 @@ namespace osu.Game.Users
[JsonProperty(@"scores_first_count")]
public int ScoresFirstCount;
+ [JsonProperty(@"beatmap_playcounts_count")]
+ public int BeatmapPlaycountsCount;
+
[JsonProperty]
private string[] playstyle
{
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 8f0cc58594..405fb1a6ca 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -26,7 +26,7 @@
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index f766e0ec03..099ecd8319 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -70,7 +70,7 @@
-
+
@@ -88,7 +88,7 @@
-
+