diff --git a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs
index 39c34fa246..a5331321c2 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuMod.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuMod.cs
@@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (!(drawable is DrawableOsuHitObject d))
return;
- d.FadeIn = preEmpt * fade_in_duration_multiplier;
+ d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
}
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (!(drawable is DrawableOsuHitObject d))
return;
- var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeIn;
+ var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index 5ee1f3dd05..29b31a3fcc 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdatePreemptState();
- ApproachCircle.FadeIn(Math.Min(FadeIn * 2, TIME_PREEMPT));
+ ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
index a5b5fc481a..33657c200f 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
///
/// The number of milliseconds used to fade in.
///
- public double FadeIn = TIME_FADEIN;
+ public double FadeInDuration = TIME_FADEIN;
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
- protected virtual void UpdatePreemptState() => this.FadeIn(FadeIn);
+ protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
protected virtual void UpdateCurrentState(ArmedState state)
{
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index 75fa3e0f01..9c04acb011 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var tick in s.NestedHitObjects.OfType())
{
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
- var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeIn : FadeIn / 2);
+ var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableTick = new DrawableSliderTick(tick)
@@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var repeatPoint in s.NestedHitObjects.OfType())
{
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
- var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeIn : FadeIn / 2);
+ var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
var fadeOutTime = repeatStartTime + repeatDuration;
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
index 9e80e3ccd1..30c9fb13d0 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
@@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
if (!spmCounter.IsPresent && Disc.Tracking)
- spmCounter.FadeIn(FadeIn);
+ spmCounter.FadeIn(FadeInDuration);
base.Update();
}