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More cleanups
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@ -19,8 +19,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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MusicController.Play(true);
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MusicController.SeekTo(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000);
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MusicController.CurrentTrack.Start();
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MusicController.CurrentTrack.Seek(Beatmap.Value.Beatmap.HitObjects.First().StartTime - 1000);
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Add(new ModNightcore<HitObject>.NightcoreBeatContainer());
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