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https://github.com/osukey/osukey.git
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Privatise tick to TickContainer
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@ -14,7 +14,6 @@ namespace osu.Game.Tests.Visual
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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typeof(BeatSnapVisualiser),
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typeof(BeatSnapVisualiser),
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typeof(Tick),
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typeof(TickContainer)
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typeof(TickContainer)
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};
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};
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@ -1,33 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.BeatSnap
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{
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public class Tick : Box
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{
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private readonly int divisor;
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public Tick(int divisor)
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{
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this.divisor = divisor;
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Size = new Vector2(2, 10);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (divisor >= 16)
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Colour = colours.Red;
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else if (divisor >= 8)
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Colour = colours.Yellow;
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else
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Colour = colours.Gray4;
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}
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}
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}
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@ -65,5 +65,28 @@ namespace osu.Game.Screens.Edit.Screens.Compose.BeatSnap
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private void updatePosition() => marker.X = getTickPosition(Array.IndexOf(availableDivisors, Divisor.Value));
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private void updatePosition() => marker.X = getTickPosition(Array.IndexOf(availableDivisors, Divisor.Value));
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private float getTickPosition(int index) => (index + 1) * tickSpacing;
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private float getTickPosition(int index) => (index + 1) * tickSpacing;
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private class Tick : Box
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{
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private readonly int divisor;
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public Tick(int divisor)
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{
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this.divisor = divisor;
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Size = new Vector2(2, 10);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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if (divisor >= 16)
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Colour = colours.Red;
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else if (divisor >= 8)
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Colour = colours.Yellow;
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else
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Colour = colours.Gray4;
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}
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}
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}
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}
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}
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}
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@ -381,7 +381,6 @@
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<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
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<Compile Include="Rulesets\Scoring\Legacy\LegacyScoreParser.cs" />
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<Compile Include="Rulesets\UI\JudgementContainer.cs" />
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<Compile Include="Rulesets\UI\JudgementContainer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\BeatSnapVisualiser.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\BeatSnapVisualiser.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\Tick.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\TickContainer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\BeatSnap\TickContainer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Layers\BorderLayer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
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<Compile Include="Screens\Edit\Screens\Compose\Layers\HitObjectMaskLayer.cs" />
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