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@ -107,7 +107,7 @@ namespace osu.Game.Screens.Select
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itemsCache.Invalidate();
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scrollPositionCache.Invalidate();
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// the filter criteria may have changed since the above filter operation.
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// apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false).
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FlushPendingFilterOperations();
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// Run on late scheduler want to ensure this runs after all pending UpdateBeatmapSet / RemoveBeatmapSet operations are run.
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