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Update usages of DifficultyPointAt
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@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
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DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
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DifficultyControlPoint difficultyPoint = obj.DifficultyControlPoint;
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double beatLength;
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#pragma warning disable 618
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