Update usages of DifficultyPointAt

This commit is contained in:
Dean Herbert
2021-08-31 16:31:48 +09:00
parent db3fc1d4af
commit 071c56e90b
10 changed files with 26 additions and 36 deletions

View File

@ -63,9 +63,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
double scoringDistance = base_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
tickSpacing = timingPoint.BeatLength / TickRate;