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Update usages of DifficultyPointAt
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@ -46,7 +46,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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public void TestAddRedundantDifficulty()
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{
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var cpi = new ControlPointInfo();
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var cpi = new LegacyControlPointInfo();
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cpi.Add(0, new DifficultyControlPoint()); // is redundant
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cpi.Add(1000, new DifficultyControlPoint()); // is redundant
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@ -159,7 +159,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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public void TestAddControlPointToGroup()
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{
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var cpi = new ControlPointInfo();
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var cpi = new LegacyControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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@ -174,7 +174,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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public void TestAddDuplicateControlPointToGroup()
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{
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var cpi = new ControlPointInfo();
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var cpi = new LegacyControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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@ -190,7 +190,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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public void TestRemoveControlPointFromGroup()
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{
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var cpi = new ControlPointInfo();
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var cpi = new LegacyControlPointInfo();
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var group = cpi.GroupAt(1000, true);
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Assert.That(cpi.Groups.Count, Is.EqualTo(1));
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@ -230,7 +230,7 @@ namespace osu.Game.Tests.NonVisual
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[Test]
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public void TestClear()
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{
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var cpi = new ControlPointInfo();
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var cpi = new LegacyControlPointInfo();
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cpi.Add(0, new TimingControlPoint());
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cpi.Add(1000, new TimingControlPoint { BeatLength = 500 });
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