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https://github.com/osukey/osukey.git
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Well it works, just pretty ugly looking.
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119
osu.Game/Overlays/RestoreDefaultValueButton.cs
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119
osu.Game/Overlays/RestoreDefaultValueButton.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public class RestoreDefaultValueButton<T> : Container, IHasTooltip
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{
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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private Bindable<T> bindable;
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public Bindable<T> Bindable
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{
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get => bindable;
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set
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{
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bindable = value;
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bindable.ValueChanged += _ => UpdateState();
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bindable.DisabledChanged += _ => UpdateState();
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bindable.DefaultChanged += _ => UpdateState();
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UpdateState();
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}
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}
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private Color4 buttonColour;
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private bool hovering;
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public RestoreDefaultValueButton()
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{
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RelativeSizeAxes = Axes.Y;
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Width = SettingsPanel.CONTENT_MARGINS;
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Alpha = 0f;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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buttonColour = colour.Yellow;
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 3,
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Masking = true,
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Colour = buttonColour,
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = buttonColour.Opacity(0.1f),
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Type = EdgeEffectType.Glow,
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Radius = 2,
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},
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Size = new Vector2(0.33f, 0.8f),
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Child = new Box { RelativeSizeAxes = Axes.Both },
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UpdateState();
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}
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public string TooltipText => "revert to default";
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protected override bool OnClick(ClickEvent e)
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{
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if (bindable != null && !bindable.Disabled)
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bindable.SetDefault();
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return true;
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}
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protected override bool OnHover(HoverEvent e)
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{
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hovering = true;
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UpdateState();
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return false;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hovering = false;
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UpdateState();
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}
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public void SetButtonColour(Color4 buttonColour)
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{
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this.buttonColour = buttonColour;
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UpdateState();
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}
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public void UpdateState() => Scheduler.AddOnce(updateState);
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private void updateState()
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{
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if (bindable == null)
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return;
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this.FadeTo(bindable.IsDefault ? 0f :
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hovering && !bindable.Disabled ? 1f : 0.65f, 200, Easing.OutQuint);
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this.FadeColour(bindable.Disabled ? Color4.Gray : buttonColour, 200, Easing.OutQuint);
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}
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}
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}
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