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Fix editor's clock not being processed unless composer is loaded
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@ -57,7 +57,8 @@ namespace osu.Game.Rulesets.Edit
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
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{
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Clock = framedClock
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Clock = framedClock,
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ProcessCustomClock = false
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};
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}
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catch (Exception e)
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