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Show strong hit explosion where applicable
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Linq;
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using osuTK;
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -9,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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@ -45,24 +47,41 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject.Result?.Type ?? HitResult.Great)), _ => new DefaultHitExplosion());
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Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion());
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}
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}
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private TaikoSkinComponents getComponentName(HitResult resultType)
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private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject)
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{
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{
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var resultType = judgedObject.Result?.Type ?? HitResult.Great;
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switch (resultType)
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switch (resultType)
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{
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{
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case HitResult.Miss:
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case HitResult.Miss:
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return TaikoSkinComponents.TaikoExplosionMiss;
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return TaikoSkinComponents.TaikoExplosionMiss;
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case HitResult.Good:
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case HitResult.Good:
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return TaikoSkinComponents.TaikoExplosionGood;
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return useStrongExplosion(judgedObject)
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? TaikoSkinComponents.TaikoExplosionGoodStrong
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: TaikoSkinComponents.TaikoExplosionGood;
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case HitResult.Great:
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case HitResult.Great:
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return TaikoSkinComponents.TaikoExplosionGreat;
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return useStrongExplosion(judgedObject)
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? TaikoSkinComponents.TaikoExplosionGreatStrong
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: TaikoSkinComponents.TaikoExplosionGreat;
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}
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}
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throw new ArgumentOutOfRangeException(nameof(resultType), "Invalid result type");
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throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type");
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}
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private bool useStrongExplosion(DrawableHitObject judgedObject)
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{
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if (!(judgedObject.HitObject is Hit))
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return false;
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if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit))
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return false;
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return judgedObject.Result.Type == nestedHit.Result.Type;
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}
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}
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/// <summary>
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/// <summary>
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