Split break tracking into its own component

This commit is contained in:
Dean Herbert
2020-03-26 15:28:56 +09:00
parent d372ddaadd
commit 07462120e4
7 changed files with 160 additions and 115 deletions

View File

@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
/// <summary>
/// Whether player is in break time.
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
/// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
/// </summary>
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();