mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Split break tracking into its own component
This commit is contained in:
@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
/// <summary>
|
||||
/// Whether player is in break time.
|
||||
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
|
||||
/// </summary>
|
||||
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
|
||||
|
||||
|
Reference in New Issue
Block a user