Split break tracking into its own component

This commit is contained in:
Dean Herbert
2020-03-26 15:28:56 +09:00
parent d372ddaadd
commit 07462120e4
7 changed files with 160 additions and 115 deletions

View File

@ -3,6 +3,7 @@
using System.ComponentModel;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
@ -23,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
AddUntilStep("wait for seek to complete", () =>
Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Play;
@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneBreakOverlay : OsuTestScene
public class TestSceneBreakTracker : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BreakOverlay),
};
private readonly TestBreakOverlay breakOverlay;
private readonly BreakOverlay breakOverlay;
private readonly TestBreakTracker breakTracker;
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
{
@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
},
};
public TestSceneBreakOverlay()
public TestSceneBreakTracker()
{
Add(breakOverlay = new TestBreakOverlay(true));
AddRange(new Drawable[]
{
breakTracker = new TestBreakTracker(),
breakOverlay = new BreakOverlay(true)
{
ProcessCustomClock = false,
}
});
}
protected override void Update()
{
base.Update();
breakOverlay.Clock = breakTracker.Clock;
}
[Test]
@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
loadBreaksStep("multiple breaks", testBreaks);
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void addShowBreakStep(double seconds)
{
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
{
new BreakPeriod
{
@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private void setClock(bool useManual)
{
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
}
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
{
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
seekAndAssertBreak("seek back to 0", 0, false);
}
@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
{
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
{
breakOverlay.ProgressTime();
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
breakTracker.ProgressTime();
return breakTracker.IsBreakTime.Value == shouldBeBreak;
});
}
private class TestBreakOverlay : BreakOverlay
private class TestBreakTracker : BreakTracker
{
private readonly FramedClock framedManualClock;
public readonly FramedClock FramedManualClock;
private readonly ManualClock manualClock;
private IFrameBasedClock originalClock;
@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
set => manualClock.CurrentTime = value;
}
public TestBreakOverlay(bool letterboxing)
: base(letterboxing)
public TestBreakTracker()
{
framedManualClock = new FramedClock(manualClock = new ManualClock());
FramedManualClock = new FramedClock(manualClock = new ManualClock());
ProcessCustomClock = false;
}
public void ProgressTime()
{
framedManualClock.ProcessFrame();
FramedManualClock.ProcessFrame();
Update();
}
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
protected override void LoadComplete()
{