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Merge branch 'master' into catch-combo-counter
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@ -14,7 +14,11 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class EditorTestScene : ScreenTestScene
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{
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protected Editor Editor { get; private set; }
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protected EditorBeatmap EditorBeatmap;
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protected TestEditor Editor { get; private set; }
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protected EditorClock EditorClock { get; private set; }
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[BackgroundDependencyLoader]
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private void load()
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@ -29,6 +33,8 @@ namespace osu.Game.Tests.Visual
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AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
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AddUntilStep("wait for editor to load", () => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& Editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
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AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
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}
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/// <summary>
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@ -39,6 +45,23 @@ namespace osu.Game.Tests.Visual
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protected sealed override Ruleset CreateRuleset() => CreateEditorRuleset();
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protected virtual Editor CreateEditor() => new Editor();
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protected virtual TestEditor CreateEditor() => new TestEditor();
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protected class TestEditor : Editor
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{
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public new void Undo() => base.Undo();
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public new void Redo() => base.Redo();
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public new void Save() => base.Save();
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public new void Cut() => base.Cut();
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public new void Copy() => base.Copy();
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public new void Paste() => base.Paste();
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public new bool HasUnsavedChanges => base.HasUnsavedChanges;
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}
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}
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}
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@ -20,6 +20,7 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -29,6 +30,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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[ExcludeFromDynamicCompile]
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public abstract class OsuTestScene : TestScene
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{
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
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@ -135,6 +137,9 @@ namespace osu.Game.Tests.Visual
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[Resolved]
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protected AudioManager Audio { get; private set; }
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[Resolved]
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protected MusicController MusicController { get; private set; }
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/// <summary>
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/// Creates the ruleset to be used for this test scene.
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/// </summary>
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@ -164,8 +169,8 @@ namespace osu.Game.Tests.Visual
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rulesetDependencies?.Dispose();
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if (Beatmap?.Value.TrackLoaded == true)
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Beatmap.Value.Track.Stop();
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if (MusicController?.TrackLoaded == true)
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MusicController.CurrentTrack.Stop();
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if (contextFactory.IsValueCreated)
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contextFactory.Value.ResetDatabase();
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@ -219,7 +224,7 @@ namespace osu.Game.Tests.Visual
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store?.Dispose();
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}
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protected override Track GetTrack() => track;
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protected override Track GetBeatmapTrack() => track;
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public class TrackVirtualStore : AudioCollectionManager<Track>, ITrackStore
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{
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@ -81,6 +81,12 @@ namespace osu.Game.Tests.Visual
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LoadScreen(Player);
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}
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protected override void Dispose(bool isDisposing)
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{
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LocalConfig?.Dispose();
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base.Dispose(isDisposing);
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}
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/// <summary>
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/// Creates the ruleset for setting up the <see cref="Player"/> component.
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/// </summary>
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